private static bool MakeNoScopeIO(List <ScopedDirIO> inputIO, List <ScopedDirIO> outputIO, ScalarIO io, int fixedX, ref int inputYOffset, ref int outputYOffset, int scopeDepth, bool ignoreDisconnectedIO) { if (ignoreDisconnectedIO && !io.IsConnectedToAnything()) { return(false); } scopeDepth = Math.Max(0, scopeDepth); if (io is Input) { int scopeOffset = (scopeDepth + 1) * ScopeWidth; Point inputPos = new Point(0, inputYOffset); DirectedIO dirIO = new DirectedIO(io, inputPos, MoveDirs.Right); inputIO.Add(new ScopedDirIO(dirIO, scopeOffset)); inputYOffset += MinSpaceBetweenIO; return(true); } else if (io is Output) { int scopeOffset = -(scopeDepth + 1) * ScopeWidth; Point outputPos = new Point(fixedX, outputYOffset); DirectedIO dirIO = new DirectedIO(io, outputPos, MoveDirs.Right); outputIO.Add(new ScopedDirIO(dirIO, scopeOffset)); outputYOffset += MinSpaceBetweenIO; return(true); } else { throw new Exception($"Unknown scalar io type. Type: {io}"); } }