private void ClosedViewButtons(string viewName)
        {
            if (_renamingView != "" && _renamingView != viewName)
            {
                GUI.enabled = false;
            }
            else
            {
                GUI.enabled = true;
            }

            if (_renamingView == viewName)
            {
                _tempViewName = GUILayout.TextArea(_tempViewName);
            }
            else
            {
                GUILayout.Label(viewName, EditorStyles.boldLabel);
            }

            if (IsViewBeingEdited(viewName))
            {
                GUI.enabled = false;
            }
            if (GUILayout.Button("Open", GUILayout.Width(100)))
            {
                GameObject obj = PrefabUtility.InstantiatePrefab(Resources.Load(_scaffoldingConfig.ViewPrefabPath() + viewName)) as GameObject;
#if UNITY_4_6
                obj.transform.SetParent(_scaffoldingConfig.DetermineParentGameObjectPath().transform);
#else
                obj.transform.parent = _scaffoldingConfig.DetermineParentGameObjectPath().transform;
#endif
                Selection.activeObject = obj;
            }
            GUI.enabled = true;
            if (IsViewBeingEdited(viewName))
            {
                if (GUILayout.Button("Done", GUILayout.Width(60)))
                {
                    _renamingView = "";
                    string oldNamePrefab = _scaffoldingConfig.FullViewPrefabPath() + viewName;
                    string oldNameScript = _scaffoldingConfig.ScriptsPath() + viewName;
                    string newNamePrefab = _scaffoldingConfig.FullViewPrefabPath() + _tempViewName;
                    string newNameScript = _scaffoldingConfig.ScriptsPath() + _tempViewName;

                    AssetDatabase.MoveAsset(oldNamePrefab + ".prefab", newNamePrefab + ".prefab");
                    RenameFile(oldNameScript + ".cs", viewName, _tempViewName);
                    AssetDatabase.MoveAsset(oldNameScript + ".cs", newNameScript + ".cs");


                    AssetDatabase.MoveAsset(oldNamePrefab + "Model.prefab", newNamePrefab + "Model.prefab");
                    RenameFile(oldNameScript + "Model.cs", viewName, _tempViewName);
                    AssetDatabase.MoveAsset(oldNameScript + "Model.cs", newNameScript + "Model.cs");
                    AssetDatabase.Refresh();
                    CreateAllViews();
                }
            }
            else
            {
                if (_renamingView != "" && _renamingView != viewName)
                {
                    GUI.enabled = false;
                }
                if (GUILayout.Button("Rename", GUILayout.Width(60)))
                {
                    _renamingView = viewName;
                    _tempViewName = viewName;
                }
            }

            if (_renamingView != "" && _renamingView != viewName || IsViewBeingEdited(viewName))
            {
                GUI.enabled = false;
            }
            if (GUILayout.Button("Delete", GUILayout.Width(50)))
            {
                if (EditorUtility.DisplayDialog("Delete " + viewName + " from your project?", "Deleting this view will permenantly remove it from your project, are you sure?", "Yes", "No"))
                {
                    string     name = viewName + "Model";
                    GameObject go   = GameObject.Find(name);
                    DestroyImmediate(go);

                    AssetDatabase.DeleteAsset(_scaffoldingConfig.FullViewPrefabPath() + viewName + ".prefab");
                    AssetDatabase.DeleteAsset(_scaffoldingConfig.ScriptsPath() + viewName + ".cs");
                    AssetDatabase.DeleteAsset(_scaffoldingConfig.FullViewPrefabPath() + viewName + "Model.prefab");
                    AssetDatabase.DeleteAsset(_scaffoldingConfig.ScriptsPath() + viewName + "Model.cs");
                    AssetDatabase.Refresh();
                }
            }
        }
Exemple #2
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 private static string TargetPath()
 {
     return(_scaffoldingConfig.ScriptsPath() + _fileName + ".cs");
 }