void Awake() { cardDataBase = GameObject.FindObjectOfType <Sc_CardDataBase>(); saveDataManager = GameObject.FindObjectOfType <SaveDataManager>(); levelManager = GameObject.FindObjectOfType <Sc_LevelManager>(); saveDataManager.LoadGameData(); }
private void Awake() { if (myInstance == null) { myInstance = this; SceneManager.LoadScene(16, LoadSceneMode.Additive); myCurrentSceneIndex = 16; } }
// Use this for initialization void Start() { scene = SceneManager.GetActiveScene(); Button btn = thisButton.GetComponent <Button>(); btn.onClick.AddListener(TaskOnClick); soundManager = GameObject.FindObjectOfType <Sc_SoundManager>(); levelManager = GameObject.FindObjectOfType <Sc_LevelManager>(); saveManager = GameObject.FindObjectOfType <SaveDataManager>(); gameManager = GameObject.FindObjectOfType <Sc_GameManager>(); }
// Use this for initialization void Start() { firstEvent = true; eventDataBase = GameObject.FindObjectOfType <Sc_EventDataBase>(); gameManager = GameObject.FindObjectOfType <Sc_GameManager>(); levelManager = GameObject.FindObjectOfType <Sc_LevelManager>(); monsterManager = GameObject.FindObjectOfType <Sc_MonsterDataBase>(); saveDataManager = GameObject.FindObjectOfType <SaveDataManager>(); saveDataManager.saveData.currentScene = "Navigation"; MonsterChance = 6; EventPressed(); }