private bool isLoading; // Загрузка другой сцены private void Awake() { GameManager.Initialize(); GameAudio.StartAudiosEvent(audioClips, 1, true); GameMenu.DisactivateGameMenuEvent(); ButtonStart.Select(); if (PlayerPrefs.HasKey("GameComplete")) { StaticSettings.isGameComplete = Convert.ToBoolean(PlayerPrefs.GetInt("GameComplete")); } if (StaticSettings.isGameComplete) { ButtonGalacticCoordinates.interactable = true; } if (Saves.GetAutosaveExists()) { ButtonContinue.interactable = true; } }