SavedItemData CreateFakeItem(ItemCategory category, Item.ItemType type) { SavedItemData saveDataItem = new SavedItemData(); saveDataItem.itemCategory = category.ToString(); saveDataItem.itemType = type.ToString(); saveDataItem.prefabName = type.ToString(); return(saveDataItem); }
public abstract void SetSaveData(SavedItemData savedItemData);
public void DestroyObstacle(SavedItemData obstacle) { }
public void GiveItemToNPC(SavedItemData itemToGive, int npcID) { }
public void GivePlayerItem(SavedItemData givenItem) { }
public bool HasItem(SavedItemData itemCompare) { return(false); }
public void RemoveItemFromInventory(SavedItemData sItem) { }
public override void SetSaveData(SavedItemData savedItemData) { }
public QuestReward(Type type, SavedItemData rewardItem, int rewardInt) { this.type = type; this.rewardItem = rewardItem; this.rewardInt = rewardInt; }
public QuestObjective(Type type, SavedItemData objectiveItem, int objectiveInt) { this.type = type; this.objectiveItem = objectiveItem; this.objectiveInt = objectiveInt; }