Exemple #1
0
    public SaveablePlayerData GetSavePlayerData()
    {
        var saveablePlayerData = new SaveablePlayerData();

        saveablePlayerData.PositionX = Player.transform.position.x;
        saveablePlayerData.PositionY = Player.transform.position.y;
        PlayerPosition = Player.transform.position;
        foreach (var spell in SpellBar.Spells)
        {
            if (spell != null)
            {
                saveablePlayerData.BoundSpellIds.Add(spell.Id);
            }
            else
            {
                saveablePlayerData.BoundSpellIds.Add("");
            }
        }
        foreach (var spellCategory in SpellBook.SpellCategories)
        {
            foreach (var spell in spellCategory.Spells)
            {
                if (spell.IsUnlocked)
                {
                    saveablePlayerData.UnlockedSpellIds.Add(spell.Id);
                }
            }
        }

        return(saveablePlayerData);
    }
Exemple #2
0
    public void LoadPlayerData(SaveablePlayerData data)
    {
        PlayerPosition = new Vector2(data.PositionX, data.PositionY);
        foreach (var spellCategory in SpellBook.SpellCategories)
        {
            foreach (var spell in spellCategory.Spells)
            {
                spell.IsUnlocked = data.UnlockedSpellIds.Contains(spell.Id);
            }
        }
        var spells = new List <SpellConfig>();

        foreach (var boundSpell in data.BoundSpellIds)
        {
            spells.Add(SpellBook.GetSpellById(boundSpell));
        }
        SpellBar.Initialize(spells);
    }