private void Awake() { //讀取檔案 nodes = Save_LoadSystem.LoadNodeData(GM.instance.TempSongData.SongName); //放在畫面上 if (nodes != null) { LoadInNodes(); NodeTypeEvent.Nodes = nodes; Debug.Log(NodeTypeEvent.Nodes.Count); } }
public float BobbleLifetime;//氣泡存活時間 private void Start() { nodes = Save_LoadSystem.LoadNodeData(GM.instance.TempSongData.SongName); }