void Start()
 {
     save_Level = FindObjectOfType <Save_Level>();
     Initialize_UI();
     SettingUI();
     LoadLevelInformation();
 }
 private void InstantiateController()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(this);
     }
     else if (this != Instance)
     {
         Destroy(gameObject);
     }
 }
 private void Start()
 {
     pause        = false;
     save_Level   = FindObjectOfType <Save_Level>();
     movementMode = save_Level.inputIndex;
     CursorMode(false);
     health          = 100;
     spawnEnemies    = FindObjectOfType <SpawnEnemies>();
     levelOfShooting = 1;
     leftrightSpeed  = 7.5f;
     StartCoroutine(ShooterTime(0.25f));
     healthBar.fillAmount = 1;
 }
Exemple #4
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 private void Start()
 {
     Timer.StartTime();
     save_Level    = FindObjectOfType <Save_Level>();
     level_Creator = FindObjectOfType <Level_Creator>();
     wave          = 1;
     seconds       = 3f;
     enemiesAlive  = 0;
     gameUI        = FindObjectOfType <GameUI>();
     level         = save_Level.currentLevel;
     StartCoroutine(Spawner());
     StartCoroutine(Loop());
 }
Exemple #5
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 private void Start()
 {
     save_Level = FindObjectOfType <Save_Level>();
 }
 void Start()
 {
     save_Level = FindObjectOfType <Save_Level>();
     index      = save_Level.inputIndex;
     SwitchMode(index);
 }
Exemple #7
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 private void Start()
 {
     Initialize();
     save_Level = FindObjectOfType <Save_Level>();
     UpdateTextLevel(save_Level.currentLevel);
 }