void Start() { save_Level = FindObjectOfType <Save_Level>(); Initialize_UI(); SettingUI(); LoadLevelInformation(); }
private void InstantiateController() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else if (this != Instance) { Destroy(gameObject); } }
private void Start() { pause = false; save_Level = FindObjectOfType <Save_Level>(); movementMode = save_Level.inputIndex; CursorMode(false); health = 100; spawnEnemies = FindObjectOfType <SpawnEnemies>(); levelOfShooting = 1; leftrightSpeed = 7.5f; StartCoroutine(ShooterTime(0.25f)); healthBar.fillAmount = 1; }
private void Start() { Timer.StartTime(); save_Level = FindObjectOfType <Save_Level>(); level_Creator = FindObjectOfType <Level_Creator>(); wave = 1; seconds = 3f; enemiesAlive = 0; gameUI = FindObjectOfType <GameUI>(); level = save_Level.currentLevel; StartCoroutine(Spawner()); StartCoroutine(Loop()); }
private void Start() { save_Level = FindObjectOfType <Save_Level>(); }
void Start() { save_Level = FindObjectOfType <Save_Level>(); index = save_Level.inputIndex; SwitchMode(index); }
private void Start() { Initialize(); save_Level = FindObjectOfType <Save_Level>(); UpdateTextLevel(save_Level.currentLevel); }