public void ResumeGame() { paused = false; PlayerStatus.GetComponent <Player2DController>().paused = false; SaveStats.ResetHealth(); UI_GameOver.SetActive(false); Time.timeScale = 1.0f; }
void RunGameOver() { SaveStats.ResetHealth(); DeathPrefSet = true; MainComment.text = "Game Over"; comment.text = GameOverComment(d); Time.timeScale = 0.0f; //Pauses the game UI_GameOver.SetActive(true); //Makes Gameover UI visible }