private void Start()
 {
     // Setting the maximum health of slider defined in the inspector.
     shipHealthSlider.maxValue = shipTotalHealth;
     shipHealthSlider.value    = shipTotalHealth;
     saveToJson = GetComponent <SaveScoreToJson>();
 }
    private SaveScoreToJson saveScoreToJson; // Class to load the highest score and current score obtained by player.
    #endregion

    // Use this for initialization
    void Start()
    {
        // Retriving the high score and current score from the JSON object and setting the values in UI.
        saveScoreToJson       = GetComponent <SaveScoreToJson>();
        highScoreText.text    = saveScoreToJson.highScore.ToString();
        currentScoreText.text = saveScoreToJson.currentScore.ToString();
    }