// Use this for initialization void Start() { myRigidBody = GetComponent <Rigidbody2D> (); myAnim = GetComponent <Animator> (); this.savePointSystem = GameObject.Find("SavePointSystem").GetComponent <SavePointSystem>(); this.scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); }
// Use this for initialization void Awake() { // startTime = Time.time; GameObject.FindGameObjectWithTag("BossBar").GetComponent <BossBarHealth>().resetHealthBar(); anim = GetComponent <Animator>(); fire.gameObject.SetActive(false); this.gridScript = GameObject.Find("Grid").GetComponent <GridScript>(); this.savePointSystem = GameObject.Find("SavePointSystem").GetComponent <SavePointSystem>(); this.scoreScript = GameObject.Find("ScoreScript").GetComponent <ScoreScript>(); textAfter = GameObject.FindGameObjectWithTag("TextAfterArtifact").GetComponent <Text>(); healthBar.resetHealthBar(); }