// Use this for initialization
 void Start()
 {
     myRigidBody          = GetComponent <Rigidbody2D> ();
     myAnim               = GetComponent <Animator> ();
     this.savePointSystem = GameObject.Find("SavePointSystem").GetComponent <SavePointSystem>();
     this.scoreScript     = GameObject.Find("ScoreScript").GetComponent <ScoreScript>();
 }
Exemple #2
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 // Use this for initialization
 void Awake()
 {
     //		startTime = Time.time;
     GameObject.FindGameObjectWithTag("BossBar").GetComponent <BossBarHealth>().resetHealthBar();
     anim = GetComponent <Animator>();
     fire.gameObject.SetActive(false);
     this.gridScript      = GameObject.Find("Grid").GetComponent <GridScript>();
     this.savePointSystem = GameObject.Find("SavePointSystem").GetComponent <SavePointSystem>();
     this.scoreScript     = GameObject.Find("ScoreScript").GetComponent <ScoreScript>();
     textAfter            = GameObject.FindGameObjectWithTag("TextAfterArtifact").GetComponent <Text>();
     healthBar.resetHealthBar();
 }