// 讀檔. public bool Load() { if (PlayerPrefs.HasKey(GameDefine.szSavePlayer) == false) { return(false); } SavePlayer Temp = Json.ToObject <SavePlayer>(PlayerPrefs.GetString(GameDefine.szSavePlayer)); if (Temp == null) { return(false); } iStage = Temp.iStage; iStyle = Temp.iStyle; iCurrency = Temp.iCurrency; iBattery = Temp.iBattery; iLightAmmo = Temp.iLightAmmo; iHeavyAmmo = Temp.iHeavyAmmo; iBomb = Temp.iBomb; iStamina = Temp.iStamina; iDamageLv = Temp.iDamageLv; iPlayTime = Temp.iPlayTime; iEnemyKill = Temp.iEnemyKill; iPlayerLost = Temp.iPlayerLost; iAdsWatch = Temp.iAdsWatch; MemberParty = MemberLoad(Temp.Party); MemberDepot = MemberLoad(Temp.Depot); return(true); }
public static void firstOpening() { string path = Application.persistentDataPath + "/saved.json"; string path2 = Application.persistentDataPath + "/whatPlayerHas.json"; if (!System.IO.File.Exists(path)) { SavePlayer newSave = new SavePlayer(); newSave.hat = null; newSave.color = "whitePlayer"; newSave.glass = null; string jsonVersion1 = JsonUtility.ToJson(newSave); System.IO.File.WriteAllText(path, jsonVersion1); } if (!System.IO.File.Exists(path2)) { whatPlayerHas newFile = new whatPlayerHas(); newFile.listPlayer = new List <string>(); newFile.listPlayer.Add("whitePlayer"); newFile.listHat = new List <string>(); newFile.listGlass = new List <string>(); string jsonVersion = JsonUtility.ToJson(newFile); System.IO.File.WriteAllText(path2, jsonVersion); } }
private void Awake() { if (PlayerPrefs.HasKey("SaveP")) { SaveP = JsonUtility.FromJson <SavePlayer>(PlayerPrefs.GetString("SaveP")); GoldMiner.goldStack = SaveP.goldStack; } }
public static string WriteSave(NetCharacter ch, string description, int ids, DateTime?timeStamp) { var builder = new StringBuilder(); builder.AppendLine("[Player]"); if (timeStamp != null) { var fileTime = timeStamp?.ToFileTime(); builder.Append("tstamp = "); builder.Append((fileTime >> 32).ToString()); builder.Append(", "); builder.AppendLine((fileTime & 0xFFFFFFFF).ToString()); } if (description != null) { builder.Append("description = ").AppendLine(SavePlayer.EncodeName(description)); } else { builder.Append("descrip_strid = ").AppendLine(ids.ToString()); } if (!string.IsNullOrWhiteSpace(ch.Name)) { builder.Append("name = ").AppendLine(SavePlayer.EncodeName(ch.Name)); } if (!string.IsNullOrWhiteSpace(ch.Base)) { builder.Append("base = ").AppendLine(ch.Base); } if (!string.IsNullOrWhiteSpace(ch.System)) { builder.Append("system = ").AppendLine(ch.System); } builder.Append("pos = ").AppendLine(Vector3(ch.Position)); builder.Append("money = ").AppendLine(ch.Credits.ToString()); if (ch.Ship != null) { builder.Append("ship_archetype = ").AppendLine(ch.Ship.Nickname); } foreach (var item in ch.Items) { if (!string.IsNullOrEmpty(item.Hardpoint)) { var hp = item.Hardpoint.Equals("internal", StringComparison.OrdinalIgnoreCase) ? "" : item.Hardpoint; builder.Append("equip = ").Append(item.Equipment.Nickname).Append(",") .Append(hp).Append(",").AppendLine("1"); } else { builder.Append("cargo = "); builder.AppendLine($"{item.Equipment.Nickname}, {item.Count}, , , 0"); } } return(builder.ToString()); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void CallSave(SavePlayer player) { this.player = player; // Set the request flag if ((!Guide.IsVisible) && (GameSaveRequested == false)) { GameSaveRequested = true; result = StorageDevice.BeginShowSelector(PlayerIndex.One, null, null); } }
public void Load(SavePlayer savePlayer) { SavePlayer = savePlayer; savePlayer.OnSave += SavePlayer_OnSave; Inventory.InitItem(savePlayer.Inventory); InvokeOnHealthChange(); InvokeOnManaChange(); InvokeOnExperienceChange(); InvokeOnLevelChange(); }
public SaveGame NewCharacter(string name, int factionIndex) { var fac = GameData.Ini.NewCharDB.Factions[factionIndex]; var pilot = GameData.Ini.NewCharDB.Pilots.First(x => x.Nickname.Equals(fac.Pilot, StringComparison.OrdinalIgnoreCase)); var package = GameData.Ini.NewCharDB.Packages.First(x => x.Nickname.Equals(fac.Package, StringComparison.OrdinalIgnoreCase)); //TODO: initial_rep = %%FACTION%% //does this have any effect in FL? var src = new StringBuilder(Encoding.UTF8.GetString(FlCodec.ReadFile(GameData.VFS.Resolve("EXE\\mpnewcharacter.fl")))); src.Replace("%%NAME%%", SavePlayer.EncodeName(name)); src.Replace("%%BASE_COSTUME%%", pilot.Body); src.Replace("%%COMM_COSTUME%%", pilot.Comm); //Changing voice breaks in vanilla (commented out in mpnewcharacter) src.Replace("%%VOICE%%", pilot.Voice); //TODO: pilot comm_anim (not in vanilla mpnewcharacter) //TODO: pilot body_anim (not in vanilla mpnewcharacter) src.Replace("%%MONEY%%", package.Money.ToString()); src.Replace("%%HOME_SYSTEM%%", GameData.GetBase(fac.Base).System); src.Replace("%%HOME_BASE%%", fac.Base); var pkgStr = new StringBuilder(); pkgStr.Append("ship_archetype = ").AppendLine(package.Ship); var loadout = GameData.Ini.Loadouts.Loadouts.First(x => x.Nickname.Equals(package.Loadout, StringComparison.OrdinalIgnoreCase)); //do loadout foreach (var x in loadout.Equip) { pkgStr.AppendLine(new PlayerEquipment() { EquipName = x.Nickname, Hardpoint = x.Hardpoint ?? "" }.ToString()); } foreach (var x in loadout.Cargo) { pkgStr.AppendLine(new PlayerCargo() { CargoName = x.Nickname, Count = x.Count }.ToString()); } //append src.Replace("%%PACKAGE%%", pkgStr.ToString()); var initext = src.ToString(); return(SaveGame.FromString($"mpnewcharacter: {fac.Nickname}", initext)); }
void Start() { ballShow = GameObject.Find("BallShow"); x = readDataFromFile(); has = readItemsFromFile(); playerColorMaterial = Resources.Load <Material>("PlayerMaterials/" + x.color); ballShow.GetComponent <SpriteRenderer>().sharedMaterial = playerColorMaterial; savePrices(); setTextsOnMarket(); updateStocks(); setEquipped(); doTick(); }
void SavePosition() { float x = transform.position.x; float y = transform.position.y; SavePlayer save = new SavePlayer { X = x, Y = y }; XmlSerializer formatter = new XmlSerializer(typeof(SavePlayer)); using (FileStream fs = new FileStream("Assets/Saves/save.xml", FileMode.Open)) { formatter.Serialize(fs, save); fs.Close(); } }
private void Awake() { MarketEvents.firstOpening(); Time.timeScale = 1; SavePlayer x = MarketEvents.readDataFromFile(); playerColorMaterial = Resources.Load <Material>("PlayerMaterials/" + x.color); if (playerColorMaterial == null) { playerColorMaterial = Resources.Load <Material>("PlayerMaterials/whitePlayer"); } GetComponent <SpriteRenderer>().sharedMaterial = playerColorMaterial; }
public void doTick() { x = readDataFromFile(); foreach (Transform t in contentSlider.transform) { Debug.Log(clicked); bool res = x.color.Equals(findChildTechnique(t.gameObject, "mat").GetComponent <SpriteRenderer>().sharedMaterial.name); if (res) { findChildTechnique(t.gameObject, "ticked").SetActive(true); } else { findChildTechnique(t.gameObject, "ticked").SetActive(false); } } }
public void equipThem() { SavePlayer saved = new SavePlayer(); if (ballShow.GetComponent <SpriteRenderer>().sharedMaterial != null) { string x = ballShow.GetComponent <SpriteRenderer>().sharedMaterial.name; saved.color = x; } else { saved.color = "whitePlayer"; } string jsonVersion = JsonUtility.ToJson(saved); writeDataToFile(jsonVersion); doTick(); }
/// <summary> /// This method loads a serialized data object /// from the StorageContainer for this game. /// </summary> /// <param name="device"></param> private void DoLoadGame(StorageDevice device) { // Open a storage container. IAsyncResult result = device.BeginOpenContainer("StorageDemo", null, null); // Wait for the WaitHandle to become signaled. result.AsyncWaitHandle.WaitOne(); StorageContainer container = device.EndOpenContainer(result); // Close the wait handle. result.AsyncWaitHandle.Close(); string filename = "savegame.sav"; // Check to see whether the save exists. if (!container.FileExists(filename)) { // If not, dispose of the container and return. container.Dispose(); return; } // Open the file. Stream stream = container.OpenFile(filename, FileMode.Open); // Read the data from the file. XmlSerializer serializer = new XmlSerializer(typeof(SavePlayer)); player = (SavePlayer)serializer.Deserialize(stream); // Close the file. stream.Close(); // Dispose the container. container.Dispose(); //// Report the data to the console. //Debug.WriteLine("Name: " + data.PlayerName); //Debug.WriteLine("Level: " + data.Level.ToString()); //Debug.WriteLine("Score: " + data.Score.ToString()); //Debug.WriteLine("Position: " + data.AvatarPosition.ToString()); }
public void SaveGame(int level) { SavePlayer savePlayer = new SavePlayer(player); SaveMap saveMap = MapGen.mapinstance.Save(); if (!Directory.Exists(Application.persistentDataPath + saveslot)) { Directory.CreateDirectory(Application.persistentDataPath + saveslot); } // Write playersave string json = JsonUtility.ToJson(savePlayer); Debug.Log(Application.persistentDataPath + saveslot + playerfilename); File.WriteAllText(Application.persistentDataPath + saveslot + playerfilename, json); // Write mapsave json = JsonUtility.ToJson(saveMap); Debug.Log(Application.persistentDataPath + saveslot + level.ToString() + mapfilename); File.WriteAllText(Application.persistentDataPath + saveslot + level.ToString() + mapfilename, json); }
public void SetState(ISerialDataStore state) { SavePlayer past = (SavePlayer)state; isExitingRewind = true; rb.isKinematic = true; rb.velocity = Vector2.zero; // Needed to cancel velocity applied during rewind acceleration = past.acceleration; velocityX = past.velocityX; velocityY = past.velocityY; IsMovingRight = past.IsMovingRight; lastX = past.lastX; isEitherDown = past.isEitherDown; isLeftDown = past.isLeftDown; isRightDown = past.isRightDown; isLeftDown = past.isLeftUp; isRightUp = past.isRightUp; isGrounded = past.grounded; jumps = past.jumps; wallJumps = past.wallJumps; canWallJump = past.canWallJump; coolDownJump = past.coolDownJump; jumpBuffer = maxJumpBuffer; transform.position = new Vector3(past.positionX, past.positionY, transform.position.z); rightHorizontalAxisDown = past.rightHorizontalAxisDown; leftHorizontalAxisDown = past.leftHorizontalAxisDown; rb.freezeRotation = past.freezeRotation; rb.rotation = past.rotation; transform.localScale = new Vector3(past.localXScale, 1, 1); }
// 存檔. public void Save() { SavePlayer Temp = new SavePlayer(); Temp.iStage = iStage; Temp.iStyle = iStyle; Temp.iCurrency = iCurrency; Temp.iBattery = iBattery; Temp.iLightAmmo = iLightAmmo; Temp.iHeavyAmmo = iHeavyAmmo; Temp.iBomb = iBomb; Temp.iStamina = iStamina; Temp.iDamageLv = iDamageLv; Temp.iPlayTime = iPlayTime; Temp.iEnemyKill = iEnemyKill; Temp.iPlayerLost = iPlayerLost; Temp.iAdsWatch = iAdsWatch; Temp.Party = MemberSave(MemberParty); Temp.Depot = MemberSave(MemberDepot); PlayerPrefs.SetString(GameDefine.szSavePlayer, Json.ToString(Temp)); }
public bool LoadGame(int level) { if (File.Exists(Application.persistentDataPath + saveslot + playerfilename)) { string json; if (File.Exists(Application.persistentDataPath + saveslot + level.ToString() + mapfilename)) { // Load mapsave json = File.ReadAllText(Application.persistentDataPath + saveslot + level.ToString() + mapfilename); SaveMap saveMap = JsonUtility.FromJson <SaveMap>(json); MapGen.mapinstance.Load(saveMap); } // Load playersave json = File.ReadAllText(Application.persistentDataPath + saveslot + playerfilename); SavePlayer savePlayer = JsonUtility.FromJson <SavePlayer>(json); savePlayer.LoadData(player); return(true); } return(false); }
public IPlayer SavePlayer(IPlayer player) { var command = new SavePlayer(PlayerFactory.MakePlayer(player)); _executer.Execute(command); return command.Result; }
private void Awake() { savedata = FindObjectOfType <SavePlayer>(); savedata.PlayerPauseLoad(); animator = GetComponent <Animator>(); }
private void Start() { saveddata = FindObjectOfType <SavePlayer>(); }