private void button3_Click(object sender, EventArgs e) { if (SaveName.Text == "") { MessageBox.Show("Enter Name"); SaveName.Select(); return; } MethodPropertyDH.DeletePropertySet(SaveName.Text); comboBox1.Items.Clear(); IEnumerable <string> loadProperty = from element in MethodPropertyDH.PropertySetList where element.Value.MethodName == comboBoxMethod.SelectedItem.ToString() select element.Key; foreach (string name in loadProperty) { comboBox1.Items.Add(name); } if (comboBox1.Items.Count > 0) { comboBox1.SelectedIndex = 0; } else { comboBox1.Text = ""; } }
public SaveWindow() { InitializeComponent(); EnterToSave.Content = "Press Enter to save"; SaveName.Focus(); CenterWindowOnScreen(); }
public UserSettings() { InitializeComponent(); SaveFolderName.Text = MainWindow.ReadSetting("savefolder"); SaveName.Text = MainWindow.ReadSetting("savename"); CenterWindowOnScreen(); SaveName.Focus(); }
public void NewSaveGame() { SaveName saveName = new SaveName(player, DateTime.Now); newSavePath = SaveFolder.FullName + saveName.CleanSave + ".json"; File.WriteAllText(newSavePath, NewSave.SaveData()); SavedEvent?.Invoke(); lastSavePath = newSavePath; }
int ICompareTo(EbookSplited other) { int compareTo = !Equals(other, default) ? 0 : -1; if (compareTo == 0) { compareTo = SaveName.CompareTo(other.SaveName); } return(compareTo); }
public SaveNameDialog(Color Color) { InitializeComponent( ); SaveName.Text = Color.ToString( ); SaveName.SelectAll( ); SaveName.Focus( ); SelectedColor.Background = new SolidColorBrush(Color); }
/// <summary> /// このクラスでの実行すること。 /// </summary> /// <param name="runChildren"></param> public override void Run(bool runChildren) { if (Folder == null) { ReportManage.ErrEmptyPropertyName(this, nameof(Folder)); return; } Folder.Parent = this; var client = this.GetAncestorRawler().OfType <WebClient>().DefaultIfEmpty(new WebClient()).FirstOrDefault(); string url = Url; if (string.IsNullOrEmpty(url)) { url = GetText(); } var page = this.GetUpperRawler <Page>(); string referer = string.Empty; if (page != null) { referer = page.GetCurrentUrl(); } var data = client.HttpGetByte(url, referer); data.Wait(); string fileName = string.Empty; if (string.IsNullOrEmpty(SaveName) == false) { fileName = SaveName.Convert(this); } else { fileName = System.IO.Path.GetFileNameWithoutExtension(url); } string ex = System.IO.Path.GetExtension(url); if (ex.Split('?').Length > 0) { ex = ex.Split('?').First(); } Folder?.WriteFile(fileName + ex, data.Result); SetText(fileName + ex); base.Run(runChildren); }
private void ShowPrintWindow() { PrintDialog printDialog = new PrintDialog(); if (printDialog.ShowDialog() == false) { return; } string documentTitle = "Test Document"; Size pageSize = new Size(printDialog.PrintableAreaWidth, printDialog.PrintableAreaHeight); SaveName printTitle = new SaveName(); printTitle.ShowDialog(); if (printTitle.DialogResult == true) { documentTitle = printTitle.title; } else { return; } CustomDataGridDocumentPaginator paginator = new CustomDataGridDocumentPaginator(pianoSongsDataGrid as DataGrid, documentTitle, pageSize, new Thickness(30, 20, 30, 20)); Style titleStyle = new Style(); titleStyle.Setters.Add(new Setter(TextBox.FontSizeProperty, 20.0)); titleStyle.Setters.Add(new Setter(TextBox.FontWeightProperty, FontWeights.Bold)); Style headerStyle = new Style(); headerStyle.Setters.Add(new Setter(TextBox.FontWeightProperty, FontWeights.Bold)); paginator.DocumentHeaderTextStyle = titleStyle; paginator.TableHeaderTextStyle = headerStyle; printDialog.PrintDocument(paginator, "Grid"); }
public override void Execute() { RetCode rc; Globals.RevealContentCounter--; SaveFilesetsCount = Globals.Database.GetFilesetsCount(); Debug.Assert(SaveFilesetsCount <= gEngine.NumSaveSlots); Debug.Assert(SaveSlot >= 1 && SaveSlot <= Math.Min(SaveFilesetsCount + 1, gEngine.NumSaveSlots)); Debug.Assert(SaveName != null); if (SaveSlot == SaveFilesetsCount + 1) { SaveFileset = Globals.CreateInstance <IFileset>(x => { x.Uid = Globals.Database.GetFilesetUid(); x.Name = "(none)"; }); rc = Globals.Database.AddFileset(SaveFileset); Debug.Assert(gEngine.IsSuccess(rc)); } SaveFilesetList = Globals.Database.FilesetTable.Records.OrderBy(f => f.Uid).ToList(); SaveFileset = SaveFilesetList[(int)SaveSlot - 1]; if (SaveName.Length == 0) { if (!SaveFileset.Name.Equals("(none)", StringComparison.OrdinalIgnoreCase)) { gOut.Write("{0}Change name of save (Y/N): ", Environment.NewLine); Globals.Buf.Clear(); rc = Globals.In.ReadField(Globals.Buf, Constants.BufSize02, null, ' ', '\0', false, null, gEngine.ModifyCharToUpper, gEngine.IsCharYOrN, null); Debug.Assert(gEngine.IsSuccess(rc)); if (Globals.Buf.Length > 0 && Globals.Buf[0] == 'Y') { SaveFileset.Name = "(none)"; } } while (SaveFileset.Name.Equals("(none)", StringComparison.OrdinalIgnoreCase)) { gOut.Write("{0}Enter new name: ", Environment.NewLine); Globals.Buf.Clear(); rc = Globals.In.ReadField(Globals.Buf, Constants.FsNameLen, null, ' ', '\0', false, null, null, null, null); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}", Regex.Replace(Globals.Buf.ToString(), @"\s+", " ").Trim()); SaveFileset.Name = gEngine.Capitalize(Globals.Buf.ToString()); if (SaveFileset.Name.Length == 0) { SaveFileset.Name = "(none)"; } } } else { if (!SaveFileset.Name.Equals("(none)", StringComparison.OrdinalIgnoreCase) && SaveName.Equals("Quick Saved Game", StringComparison.OrdinalIgnoreCase)) { SaveName = Globals.CloneInstance(SaveFileset.Name); } SaveName = gEngine.Capitalize(SaveName); SaveFileset.Name = Globals.CloneInstance(SaveName); gOut.Print("[QUICK SAVE {0}: {1}]", SaveSlot, SaveName); } SaveConfig = Globals.CreateInstance <IConfig>(); SaveSlotString = SaveSlot.ToString("D3"); SaveFileset.WorkDir = "NONE"; SaveFileset.PluginFileName = "NONE"; SaveFilePath = ""; SaveFileName = ""; SaveFileExtension = ""; rc = gEngine.SplitPath(Globals.ConfigFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); SaveFileNameIndex = SaveFileName.IndexOf('_'); if (SaveFileNameIndex >= 0) { SaveFileName = SaveFileName.Substring(0, (int)SaveFileNameIndex); } Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.ConfigFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); SaveFileset.FilesetFileName = "NONE"; rc = gEngine.SplitPath(Globals.Config.RtCharacterFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.CharacterFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtModuleFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.ModuleFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtRoomFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.RoomFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtArtifactFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.ArtifactFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtEffectFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.EffectFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtMonsterFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.MonsterFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); rc = gEngine.SplitPath(Globals.Config.RtHintFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.HintFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); if (!string.IsNullOrWhiteSpace(Globals.Config.RtTriggerFileName)) // TODO: remove this check at some point { rc = gEngine.SplitPath(Globals.Config.RtTriggerFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.TriggerFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); } if (!string.IsNullOrWhiteSpace(Globals.Config.RtScriptFileName)) // TODO: remove this check at some point { rc = gEngine.SplitPath(Globals.Config.RtScriptFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.ScriptFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); } rc = gEngine.SplitPath(Globals.Config.RtGameStateFileName, ref _saveFilePath, ref _saveFileName, ref _saveFileExtension); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetFormat("{0}{1}_{2}{3}", SaveFilePath, SaveFileName, SaveSlotString, SaveFileExtension); SaveFileset.GameStateFileName = Globals.Buf.ToString().Truncate(Constants.FsFileNameLen); SaveConfig.RtFilesetFileName = Globals.CloneInstance(Globals.Config.RtFilesetFileName); SaveConfig.RtCharacterFileName = Globals.CloneInstance(SaveFileset.CharacterFileName); SaveConfig.RtModuleFileName = Globals.CloneInstance(SaveFileset.ModuleFileName); SaveConfig.RtRoomFileName = Globals.CloneInstance(SaveFileset.RoomFileName); SaveConfig.RtArtifactFileName = Globals.CloneInstance(SaveFileset.ArtifactFileName); SaveConfig.RtEffectFileName = Globals.CloneInstance(SaveFileset.EffectFileName); SaveConfig.RtMonsterFileName = Globals.CloneInstance(SaveFileset.MonsterFileName); SaveConfig.RtHintFileName = Globals.CloneInstance(SaveFileset.HintFileName); SaveConfig.RtTriggerFileName = Globals.CloneInstance(SaveFileset.TriggerFileName); SaveConfig.RtScriptFileName = Globals.CloneInstance(SaveFileset.ScriptFileName); SaveConfig.RtGameStateFileName = Globals.CloneInstance(SaveFileset.GameStateFileName); Globals.Config.DdFilesetFileName = SaveConfig.RtFilesetFileName; Globals.Config.DdCharacterFileName = SaveConfig.RtCharacterFileName; Globals.Config.DdModuleFileName = SaveConfig.RtModuleFileName; Globals.Config.DdRoomFileName = SaveConfig.RtRoomFileName; Globals.Config.DdArtifactFileName = SaveConfig.RtArtifactFileName; Globals.Config.DdEffectFileName = SaveConfig.RtEffectFileName; Globals.Config.DdMonsterFileName = SaveConfig.RtMonsterFileName; Globals.Config.DdHintFileName = SaveConfig.RtHintFileName; Globals.Config.DdTriggerFileName = SaveConfig.RtTriggerFileName; Globals.Config.DdScriptFileName = SaveConfig.RtScriptFileName; Globals.Config.DdEditingFilesets = true; Globals.Config.DdEditingCharacters = true; Globals.Config.DdEditingModules = true; Globals.Config.DdEditingRooms = true; Globals.Config.DdEditingArtifacts = true; Globals.Config.DdEditingEffects = true; Globals.Config.DdEditingMonsters = true; Globals.Config.DdEditingHints = true; Globals.Config.DdEditingTriggers = true; Globals.Config.DdEditingScripts = true; FullArtifactList = Globals.Database.ArtifactTable.Records.ToList(); foreach (var artifact in FullArtifactList) { if (artifact.IsCarriedByCharacter()) { artifact.SetCarriedByMonsterUid(gGameState.Cm); } else if (artifact.IsWornByCharacter()) { artifact.SetWornByMonsterUid(gGameState.Cm); } } GameSaved = true; rc = SaveConfig.SaveGameDatabase(false); if (gEngine.IsFailure(rc)) { Globals.Error.WriteLine("Error: SaveGameDatabase function call failed"); GameSaved = false; } foreach (var artifact in FullArtifactList) { if (artifact.IsCarriedByMonsterUid(gGameState.Cm)) { artifact.SetCarriedByCharacter(); } else if (artifact.IsWornByMonsterUid(gGameState.Cm)) { artifact.SetWornByCharacter(); } } rc = Globals.Database.SaveConfigs(SaveFileset.ConfigFileName, false); if (gEngine.IsFailure(rc)) { Globals.Error.WriteLine("Error: SaveConfigs function call failed"); GameSaved = false; } SaveConfig.Dispose(); gOut.Print(GameSaved ? "Game saved." : "Game not saved."); if (NextState == null) { NextState = Globals.CreateInstance <IStartState>(); } Globals.RevealContentCounter++; }
/// <summary> /// このクラスでの実行すること。 /// </summary> /// <param name="runChildren"></param> public override void Run(bool runChildren) { var client = this.GetAncestorRawler().OfType <WebClient>().DefaultIfEmpty(new WebClient()).FirstOrDefault(); string url = Url; if (string.IsNullOrEmpty(url)) { url = GetText(); } var page = this.GetUpperRawler <Page>(); if (page != null) { client.Referer = page.GetCurrentUrl(); } var data = client.HttpGetByte(url); string path = string.Empty; if (FolderNameTree != null) { path = RawlerBase.GetText(this.Parent.Text, FolderNameTree, this.Parent); } else { path = Folder.Convert(this); } if (path != null) { if (System.IO.Path.IsPathRooted(path) == false) { path = System.IO.Path.Combine(System.IO.Directory.GetCurrentDirectory(), path); } if (System.IO.Directory.Exists(path) == false) { try { System.IO.Directory.CreateDirectory(path); } catch (Exception e) { ReportManage.ErrReport(this, "ディレクトリーの作成に失敗しました" + e.Message); } } } else { path = System.IO.Directory.GetCurrentDirectory(); } string ex = System.IO.Path.GetExtension(url); if (ex.Split('?').Length > 0) { ex = ex.Split('?').First(); } string fileName = string.Empty; if (SaveNameTree != null) { fileName = RawlerBase.GetText(this.Parent.Text, SaveNameTree, this.Parent); } else if (string.IsNullOrEmpty(SaveName) == false) { fileName = SaveName.Convert(this); } else { fileName = System.IO.Path.GetFileNameWithoutExtension(url); } path = System.IO.Path.Combine(path, fileName + ex); try { using (var writer = System.IO.File.Create(path)) { writer.Write(data, 0, data.Length); SetText(path); } } catch (Exception e) { ReportManage.ErrReport(this, "ファイルの保存に失敗しました" + e.Message + " Path:" + path); } SetText(fileName + ex); base.Run(runChildren); }
static void Main() { Random random = new Random(); bool endSteps = false; Step[] stepOrder = new Step[] { Step.NPCorMonster, Step.Level, Step.Traits, Step.Size, Step.Hit_Points, Step.Resistances_Weaknesses, Step.Skills, Step.Armor_Class, Step.Strike_Attack_Bonus, Step.Strike_Damage, Step.Ability_Scores, Step.Perception, Step.Saves, Step.Spells, Step.Spell_DC_And_Attack_Bonus, Step.Area_Damage, Step.Gear, Step.End, Step.SaveToFile }; int partyLevel = Program.GetMinMaxInt("Please enter the party's current level: ", MinMax.hasBoth, 1, 20); for (int step = 0; endSteps == false; step++) { if (step >= 0 && step < stepOrder.Length) { Console.WriteLine("Step: " + stepOrder[step]); } if (step > 0) { step = ContinueOrBack(stepOrder, step); } if (_creatureSaves.ContainsKey(stepOrder[step])) { _creatureSaves.Remove(stepOrder[step]); } _creatureSaves.Add(stepOrder[step], CopyCreature(_creature)); switch (stepOrder[step]) { case Step.NPCorMonster: { Console.WriteLine("Enter NPC or Monster to select a creature type, or press Enter to randomly select"); string userInput = GetValidString("NPC", "Monster", ""); switch (userInput.ToUpper()) { case "NPC": _creature.Type = CreatureType.NPC; break; case "Monster": _creature.Type = CreatureType.Monster; break; case "": _creature.Type = CreatureType.Any; break; } break; } case Step.Level: { ExecuteStep.LevelStep(random, _creature, partyLevel); break; } case Step.Traits: { string userInput = ""; do { ExecuteStep.TraitsStep(_creature, random); Console.WriteLine("Press enter to continue or ADD to add another trait"); userInput = GetValidString("", "ADD"); } while (userInput.ToUpper() == "ADD"); break; } case Step.Size: { ExecuteStep.SizeStep(_creature, random); break; } case Step.Hit_Points: { ExecuteStep.HitPointStep(_creature, random); break; } case Step.Resistances_Weaknesses: { Console.WriteLine("Press Enter to continue or NO to skip this step"); string userInput = GetValidString("", "NO"); if (userInput.ToUpper() != "NO") { ExecuteStep.ResistanceWeaknessStep(_creature, random); } break; } case Step.Skills: { do { List <Degree> savedDegrees = CopyDegreeList(_creature.DegreeList); ExecuteStep.SkillStep(_creature, random); Console.WriteLine("Press ENTER to continue or BACK to erase previous skill"); string userInput = GetValidString("", "BACK"); if (userInput.ToUpper() == "BACK") { int latestSkillIndex = _creature.SkillPool.SelectedSkills.Count() - 1; _creature.SkillPool.PossibleSkills.Add(_creature.SkillPool.SelectedSkills[latestSkillIndex].skillName); _creature.SkillPool.PossibleSkills.Sort(); _creature.SkillPool.SelectedSkills.RemoveAt(latestSkillIndex); _creature.DegreeList = CopyDegreeList(savedDegrees); } } while (_creature.SkillPool.SelectedSkills.Count < 6); break; } case Step.Armor_Class: { ExecuteStep.ArmorClassStep(_creature, random); break; } case Step.Strike_Attack_Bonus: { ExecuteStep.StrikeAttackStep(_creature, random); break; } case Step.Strike_Damage: { ExecuteStep.StrikeDamageStep(_creature, random); break; } case Step.Ability_Scores: { AbilityScoreEnum[] abilities = new AbilityScoreEnum[] { AbilityScoreEnum.Strength, AbilityScoreEnum.Dexterity, AbilityScoreEnum.Intelligence, AbilityScoreEnum.Wisdom, AbilityScoreEnum.Charisma }; foreach (AbilityScoreEnum ability in abilities) { string userInput = ""; do { List <Degree> saveDegrees = CopyDegreeList(_creature.DegreeList); ExecuteStep.AbilityScoreStep(_creature, random, ability); Console.WriteLine("Press ENTER to continue or BACK to redo the {0} score", ability); userInput = GetValidString("", "BACK"); if (userInput.ToUpper() == "BACK") { _creature.DegreeList = CopyDegreeList(saveDegrees); } } while (userInput.ToUpper() == "BACK"); } break; } case Step.Perception: { ExecuteStep.PerceptionStep(_creature, random); break; } case Step.Saves: { SaveName[] saves = new SaveName[] { SaveName.Fortitude, SaveName.Reflex, SaveName.Will }; foreach (SaveName save in saves) { ExecuteStep.SavesStep(_creature, random, save); } break; } case Step.Spells: { string[] spellTypes = new string[] { "Arcane", "Occult", "Primal", "Divine", "Focus", "NONE" }; Console.WriteLine("Press Enter to randomly select this creature's magic type or one of the following types:"); foreach (string type in spellTypes) { Console.WriteLine(type); } string[] validInputs = new string[spellTypes.Length + 1]; for (int i = 0; i < validInputs.Length; i++) { if (i == 0) { validInputs[i] = ""; } else { validInputs[i] = spellTypes[i - 1]; } } string typeInput = GetValidString(validInputs); if (typeInput == "") { if (random.Next(2) == 1) { typeInput = spellTypes[random.Next(spellTypes.Length)]; } else { _creature.HasSpells = false; } } if (typeInput.ToUpper() == "NONE") { _creature.HasSpells = false; } if (_creature.HasSpells) { ExecuteStep.SpellsStep(_creature, random, CapitalizeString(typeInput)); } break; } case Step.Spell_DC_And_Attack_Bonus: { if (!_creature.Spells.Any()) { Console.WriteLine("No spells detected. Skipping step"); } else { ExecuteStep.SpellStatsStep(_creature, random); } break; } case Step.Area_Damage: { ExecuteStep.AreaDamageStep(_creature); break; } case Step.Gear: { Console.WriteLine("Press Enter to randomly determine if creature has gear or Y\\N:"); string userInput = GetValidString("", "Y", "N"); if (userInput == "" && random.Next(2) == 1) { userInput = "Y"; } if (userInput.ToUpper() == "Y") { ExecuteStep.GearStep(_creature, random); } break; } case Step.End: { ExecuteStep.EndStep(_creature); break; } case Step.SaveToFile: { Console.WriteLine("Would you like to save this creature? Y/N"); string saveOrNot = GetValidString("Y", "N"); if (saveOrNot.ToUpper() == "Y") { ExecuteStep.SaveToFileStep(_creature); } endSteps = true; break; } default: { Console.WriteLine("Step incomplete"); //endSteps = true; break; } } } }
public ViewSetSaveAsView() { InitializeComponent(); SaveName.Focus(); }