private void Continue(string nameSave) { PlayerPrefs.SetInt("QuickLoad", 1); _saveLoadSystem.LoadData(nameSave); PlayerPrefs.SetInt("QuickLoad", 0); PlayerPrefs.SetInt("LevelMove", 0); Debug.Log("Loaded level exit save"); }
public void Retry() { PlayerPrefs.SetInt("LoadHandleSave", 1); saveLoadSystem.LoadData("Handle_Save"); }