/// <summary>
        /// Create a new SaveLoadScreen object.
        /// </summary>
        public SaveLoadScreen(SaveLoadScreenMode mode) : base()
        {
            this.mode = mode;

            // refresh the save game descriptions
            Session.RefreshSaveGameDescriptions();
        }
        /// <summary>
        /// Create a new SaveLoadScreen object.
        /// </summary>
        public SaveLoadScreen(SaveLoadScreenMode mode) : base()
        {
            this.mode = mode;

            // refresh the save game descriptions
            Session.RefreshSaveGameDescriptions();
        }
 public SaveLoadScreen(SaveLoadScreenMode mode)
 {
     mMode = mode;
     mDeletePosition = new Vector2(400.0f, 610.0f);
     mDeleteTextPosition = new Vector2(410.0f, 615.0f);
     mSaveGameDescriptions = null;
     TransitionOnTime = TimeSpan.FromSeconds(0.5d);
     TransitionOffTime = TimeSpan.FromSeconds(0.5d);
 }
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 public SaveLoadScreen(SaveLoadScreenMode mode)
 {
     mMode                 = mode;
     mDeletePosition       = new Vector2(400.0f, 610.0f);
     mDeleteTextPosition   = new Vector2(410.0f, 615.0f);
     mSaveGameDescriptions = null;
     TransitionOnTime      = TimeSpan.FromSeconds(0.5d);
     TransitionOffTime     = TimeSpan.FromSeconds(0.5d);
 }