Exemple #1
0
    public void LoadIt()
    {
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

        string json = PlayerPrefs.GetString("Save");

        myObject = JsonUtility.FromJson <SaveJson.MyClass>(json);


        /*
         * Debug.Log(myObject.playerName);
         * Debug.Log(myObject.score);
         * PlayerPrefs.SetString("Name", myObject.playerName);
         * PlayerPrefs.SetInt("score", myObject.score);
         * PlayerPrefs.SetFloat("rotatorspeed", myObject.rotatorSpeed);
         * PlayerPrefs.SetInt("lives", myObject.lives);
         * PlayerPrefs.SetFloat("pinspeed", myObject.pinSpeed);
         * PlayerPrefs.SetFloat("time", myObject.time);
         */

        NameText.userIDs          = myObject.playerName;
        Score.PinCount            = myObject.score;
        altScore                  = myObject.score;
        RotatorSpeed.rotatorSpeed = myObject.rotatorSpeed;
        GameManager.lives         = myObject.lives;
        altLives                  = myObject.lives;

        PinSpeed.pinSpeed = myObject.pinSpeed;
        //expo6 = myObject.music;
        PlayerPrefs.Save();

        expo2 = true;
    }
Exemple #2
0
    public void LoadIt()
    {
        //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

        string json = PlayerPrefs.GetString("Save");

        myObject = JsonUtility.FromJson <SaveJson.MyClass>(json);



        NameText.userIDs  = myObject.playerName;
        WordDisplay.score = myObject.score;
        DropD1.lives      = myObject.difficulty;
        difficulty2       = myObject.difficulty;

        //altScore = myObject.score;
        //RotatorSpeed.rotatorSpeed = myObject.rotatorSpeed;
        // GameManager.lives = myObject.lives;
        // altLives = myObject.lives;

        //PinSpeed.pinSpeed = myObject.pinSpeed;
        //expo6 = myObject.music;
        PlayerPrefs.Save();

        expo2 = 1;
    }