public static void setSaveInt(SaveInt saveInt, int value) { CustomDebug.Log("[save]" + saveInt + " " + value); PlayerPrefs.SetInt(saveInt.ToString(), value); PlayerPrefs.Save(); }
public static void setSaveInt(SaveInt saveInt, int value){ CustomDebug.Log("[save]" + saveInt + " " + value ); PlayerPrefs.SetInt (saveInt.ToString(),value); PlayerPrefs.Save(); }
public static int getSaveInt(SaveInt saveInt) { CustomDebug.Log("[load]" + saveInt + " " + PlayerPrefs.GetInt(saveInt.ToString())); return(PlayerPrefs.GetInt(saveInt.ToString())); }
public static int getSaveInt(SaveInt saveInt){ CustomDebug.Log("[load]" + saveInt +" "+PlayerPrefs.GetInt (saveInt.ToString())); return PlayerPrefs.GetInt (saveInt.ToString()); }