public void Bingo4() { string json = PlayerPrefs.GetString("Save"); myObject = JsonUtility.FromJson <SaveHighScoreJson.MyClass>(json); // score = 3; // score1 = 2; // score2 = 1; textscore4 = ""; textscore5 = ""; textscore6 = ""; textscore4 = ""; textscore5 = ""; textscore6 = ""; textscore7 = ""; textscore8 = ""; textscore9 = ""; textscore10 = ""; textscore11 = ""; textscore12 = ""; textscore13 = ""; PlayerPrefs.Save(); loaded = true; }
public void Bingo2() { string json = PlayerPrefs.GetString("Save"); myObject = JsonUtility.FromJson <SaveHighScoreJson.MyClass>(json); score = myObject.score1; score1 = myObject.score2; score2 = myObject.score3; score3 = myObject.score4; score4 = myObject.score5; score5 = myObject.score6; score6 = myObject.score7; score7 = myObject.score8; score8 = myObject.score9; score9 = myObject.score10; textscore4 = myObject.textscore1; textscore5 = myObject.textscore2; textscore6 = myObject.textscore3; textscore7 = myObject.textscore4; textscore8 = myObject.textscore5; textscore9 = myObject.textscore6; textscore10 = myObject.textscore7; textscore11 = myObject.textscore8; textscore12 = myObject.textscore9; textscore13 = myObject.textscore10; PlayerPrefs.Save(); loaded = true; }