public void Bingo4()
    {
        string json = PlayerPrefs.GetString("Save");

        myObject = JsonUtility.FromJson <SaveHighScoreJson.MyClass>(json);



        //   score = 3;
        //  score1 = 2;
        // score2 = 1;


        textscore4  = "";
        textscore5  = "";
        textscore6  = "";
        textscore4  = "";
        textscore5  = "";
        textscore6  = "";
        textscore7  = "";
        textscore8  = "";
        textscore9  = "";
        textscore10 = "";
        textscore11 = "";
        textscore12 = "";
        textscore13 = "";

        PlayerPrefs.Save();


        loaded = true;
    }
    public void Bingo2()
    {
        string json = PlayerPrefs.GetString("Save");

        myObject = JsonUtility.FromJson <SaveHighScoreJson.MyClass>(json);



        score  = myObject.score1;
        score1 = myObject.score2;
        score2 = myObject.score3;


        score3 = myObject.score4;
        score4 = myObject.score5;
        score5 = myObject.score6;

        score6 = myObject.score7;
        score7 = myObject.score8;
        score8 = myObject.score9;
        score9 = myObject.score10;


        textscore4 = myObject.textscore1;
        textscore5 = myObject.textscore2;
        textscore6 = myObject.textscore3;

        textscore7  = myObject.textscore4;
        textscore8  = myObject.textscore5;
        textscore9  = myObject.textscore6;
        textscore10 = myObject.textscore7;
        textscore11 = myObject.textscore8;
        textscore12 = myObject.textscore9;
        textscore13 = myObject.textscore10;


        PlayerPrefs.Save();


        loaded = true;
    }