Exemple #1
0
 public static SaveGold GetSav()
 {
     //如果_sav为空,则初始化_sav,否则直接返回_sav
     if (_sav == null)
     {
         GameObject obj = new GameObject();
         _sav = obj.AddComponent <SaveGold> ();
     }
     return(_sav);
 }
    public void OnSuccess(object response)
    {
        Storage storage = (Storage)response;
        IList <Storage.JSONDocument> jsonDocList = storage.GetJsonDocList();
        SaveGold saveGold = JsonUtility.FromJson <SaveGold>(jsonDocList[0].GetJsonDoc());

        GameManager.Instance.gold = saveGold.gold;
        PlayerPrefs.SetInt("GoldPre", PlayerPrefs.GetInt("Gold", 10));
        Debug.Log(GameManager.Instance.gold);

        UIManager.Instance.PushGiveGold("The restore process has completed successfully !");
        //Mng.mng.ui.loading.SetActive(false);
    }
Exemple #3
0
 void Awak()
 {
     _sav = this;
 }