public void loadGame() { SaveFunctions.LoadGame(); SceneManager.LoadScene(currentHub); Time.timeScale = 1; Time.fixedDeltaTime = Time.timeScale * 0.02f; }
public void resetSave() { SaveFunctions.resetGame(); SaveFunctions.LoadGame(); togglePause(); SceneManager.LoadScene(HubStorage.currentHub); Time.timeScale = 1f; Time.fixedDeltaTime = Time.timeScale * 0.02f; }
public void resetGame() { SaveFunctions.resetGame(); }
public void saveGame() { SaveFunctions.SaveGame(); }