Exemple #1
0
        /// <summary>
        /// Button event
        /// </summary>
        public void BTN_LoadData()
        {
            // Load the data
            m_CustomLobbyData = m_LobbyDataFile.Load(m_CustomLobbyData);
            m_DifficultyData  = m_DifficultyDataFile.Load(m_DifficultyData);

            // Set the loaded data
            m_PlayerScaler.scaleValue     = m_CustomLobbyData.PlayerLimit;
            m_EnemyScaler.scaleValue      = m_CustomLobbyData.EnemyLimit;
            m_DifficultyScaler.scaleValue = m_DifficultyData.Difficulty;

            // Update the ingame UI
            m_PlayerScaler.UpdateText();
            m_EnemyScaler.UpdateText();
            m_DifficultyScaler.UpdateText();
        }