private void LoadRaw(string save)
    {
        RawData.current = (RawData)SaveDictionary.Load(save, SaveDictionary.RawPreffix);

        if (RawData.current == null)
        {
            return;
        }
        LoadGameManager(RawData.current.ManagerData);
    }
    private void LoadScene(string save)
    {
        SceneData.current = (SceneData)SaveDictionary.Load(save, SceneManager.GetActiveScene().name);

        if (SceneData.current == null)
        {
            return;
        }
        LoadPlayerData(SceneData.current.PlayerData);
        LoadMovableObjects(SceneData.current.MovableData);
        LoadActivationDevice(SceneData.current.InteractablesData);
    }