public override void SelectEnter(MapManager mapManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //選択肢の初期化 mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); mapManager.GetPlayerMoveMap().is_move = false; mapManager.GetCommandParts().gameObject.SetActive(false); //操作の変更 sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider(); mapManager.GetProcessProvider().state_ = MapSceneProcess.EventExecute; mapManager.eventBackProcess_ = MapSceneProcess.PlayerMove; //データのセーブ SaveDataTrasfer.GetInstance().DataSave(); //SE eventMgr.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathSelect2())); //ノベル処理 EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), "レポートに しっかりかきのこした!"); //イベントの最後 eventMgr.EventFinishSet(); }
public void SceneUpdate() { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); if (AllEventManager.GetInstance().EventUpdate()) { sceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider(); } //カーソルが動いていたら int commandSelectNumber = commandParts_.CommandSelectForNumber(new Vector3(), new Vector3(0, 1.9f, 0)); if (commandSelectNumber > -1) { //説明の画像 if (commandSelectNumber == 0) { dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo()); } if (commandSelectNumber == 1) { dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameContinueInfo()); } //SE inputSoundProvider_.UpSelect(); } else if (sceneMgr.inputProvider_.UpSelect()) { //カーソルが動かせたら if (commandParts_.CommandSelectUp(new Vector3(0, 1.9f, 0))) { //説明の画像 dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo()); //SE inputSoundProvider_.UpSelect(); } } else if (sceneMgr.inputProvider_.DownSelect()) { //カーソルが動かせたら if (commandParts_.CommandSelectDown(new Vector3(0, -1.9f, 0))) { //説明の画像 dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameContinueInfo()); //SE inputSoundProvider_.DownSelect(); } } else if (sceneMgr.inputProvider_.SelectEnter() || commandParts_.MouseLeftButtonTriggerActive()) { //データの初期化 PlayerTrainerData.ReleaseInstance(); EnemyTrainerData.ReleaseInstance(); if (commandParts_.SelectNumber() == 0) { Debug.Log("はじめから"); //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //SE inputSoundProvider_.SelectEnter(); //ウェイト eventMgr.EventWaitSet(sceneMgr.GetEventWaitTime()); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } else if (commandParts_.SelectNumber() == 1) { Debug.Log("つづきから"); //データのロード if (SaveDataTrasfer.GetInstance().DataLoad()) { //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //SE inputSoundProvider_.SelectEnter(); //ウェイト eventMgr.EventWaitSet(sceneMgr.GetEventWaitTime()); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } } } }
public void SceneUpdate() { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); if (!PlayerTrainerData.GetInstance().prepareContinue_) { novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //データのセーブ SaveDataTrasfer.GetInstance().ContinueDataSave(); //プレイヤーデータの初期化 PlayerTrainerData.ReleaseInstance(); PlayerTrainerData.GetInstance().prepareContinue_ = true; //操作の変更 sceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider(); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("GameContinue/GameContinue2"); EventMoveMap.NovelEvent(novelWindowParts_, context); } //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(sceneMgr.GetEventWaitTime() * 3); //イベントの最後 //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change); } eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect()) { } else if (sceneMgr.inputProvider_.DownSelect()) { } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { eventMgr.EventTriggerNext(); } else if (sceneMgr.inputProvider_.SelectBack()) { } }