public void SaveSoundSettings() { GameDataReferences.Instance.backgroundVolume = backgroundSlider.value; GameDataReferences.Instance.effectsVolume = effectsSlider.value; GameDataReferences.Instance.qualityIndex = qualityDropdown.value; SaveBinary.SaveGameData(GameDataReferences.Instance); }
public void SelectButton() { GameDataReferences.Instance.carIndex = current; GameDataReferences.Instance.player = cars.cars[current]; SaveBinary.SaveGameData(GameDataReferences.Instance); DestroySequence(); menu.SetActive(true); carSelect.SetActive(false); }