public void SaveSoundSettings()
 {
     GameDataReferences.Instance.backgroundVolume = backgroundSlider.value;
     GameDataReferences.Instance.effectsVolume    = effectsSlider.value;
     GameDataReferences.Instance.qualityIndex     = qualityDropdown.value;
     SaveBinary.SaveGameData(GameDataReferences.Instance);
 }
Exemple #2
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 public void SelectButton()
 {
     GameDataReferences.Instance.carIndex = current;
     GameDataReferences.Instance.player   = cars.cars[current];
     SaveBinary.SaveGameData(GameDataReferences.Instance);
     DestroySequence();
     menu.SetActive(true);
     carSelect.SetActive(false);
 }