Exemple #1
0
 /// <summary>
 /// Read json file and update actorPool.SO
 /// </summary>
 /// <param name="pool"></param>
 public void ReadActorPool(ActorPool pool)
 {
     if (pool != null)
     {
         //get filepath
         fileName = pool.name + ".txt";
         filePath = Path.Combine(Application.persistentDataPath, fileName);
         bool isSuccess = false;
         if (string.IsNullOrEmpty(filePath) == false)
         {
             if (File.Exists(filePath) == true)
             {
                 //read data from File
                 try { jsonRead = File.ReadAllText(filePath); }
                 catch (Exception e) { Debug.LogErrorFormat("Failed to read TEXT FROM FILE, error \"{0}\"", e.Message); }
                 isSuccess = true;
                 if (isSuccess == true)
                 {
                     //read to Save file
                     try
                     {
                         readPool = JsonUtility.FromJson <SaveActorPool>(jsonRead);
                         Debug.LogFormat("[Fil] FileManager.cs -> ReadActorPool: POOL loaded from \"{0}\"{1}", filePath, "\n");
                         //update ActorPool.SO with loaded file data
                         ConvertToActorPool(readPool, pool);
                     }
                     catch (Exception e)
                     { Debug.LogErrorFormat("Failed to read Json, error \"{0}\"", e.Message); }
                 }
             }
             else
             {
                 //file doesn't exist, creat one
                 WriteActorPool(pool);
             }
         }
         else
         {
             Debug.LogError("Invalid filename (Null or Empty)");
         }
     }
     else
     {
         Debug.LogError("Invalid actorPool (Null)");
     }
 }
Exemple #2
0
    /// <summary>
    /// Converts actor pool, turns into JSON, saves to file
    /// </summary>
    public void WriteActorPool(ActorPool pool)
    {
        if (pool != null)
        {
            //convert SO to save file format
            savePool = ConvertFromActorPool(pool);
            if (savePool != null)
            {
                fileName = savePool.poolName + ".txt";
                filePath = Path.Combine(Application.persistentDataPath, fileName);
                if (string.IsNullOrEmpty(filePath) == false)
                {
                    //convert to Json (NOTE: second, optional, parameter gives pretty output for debugging purposes)
                    jsonWrite = JsonUtility.ToJson(savePool, true);

                    //file present? If so delete
                    if (File.Exists(filePath) == true)
                    {
                        try { File.Delete(filePath); }
                        catch (Exception e) { Debug.LogErrorFormat("Failed to DELETE FILE, error \"{0}\"", e.Message); }
                    }

                    //create new file
                    try { File.WriteAllText(filePath, jsonWrite); }
                    catch (Exception e) { Debug.LogErrorFormat("Failed to write TEXT FROM FILE, error \"{0}\"", e.Message); }
                    Debug.LogFormat("[Fil] FileManager.cs -> WriteActorPool: pool Data SAVED to \"{0}\"{1}", filePath, "\n");
                }
                else
                {
                    Debug.LogError("Invalid fileName (Null or Empty)");
                }
            }
            else
            {
                Debug.LogErrorFormat("Invalid savePool (Null) for ActorPool \"{0}\"", pool.name);
            }
        }
        else
        {
            Debug.LogError("Invalid actorPool (Null)");
        }
    }
Exemple #3
0
 /// <summary>
 /// Takes a SaveActorPool.cs object and converts to an ActorPool.SO
 /// </summary>
 /// <param name="pool"></param>
 private void ConvertToActorPool(SaveActorPool savePool, ActorPool pool)
 {
     //hq hierarchy
     ConvertToActorDraft(savePool.hqBoss0, pool.hqBoss0);
     ConvertToActorDraft(savePool.hqBoss1, pool.hqBoss1);
     ConvertToActorDraft(savePool.hqBoss2, pool.hqBoss2);
     ConvertToActorDraft(savePool.hqBoss3, pool.hqBoss3);
     //hq workers
     if (savePool.listHqWorkers.Count == pool.listHqWorkers.Count)
     {
         for (int i = 0; i < savePool.listHqWorkers.Count; i++)
         {
             ConvertToActorDraft(savePool.listHqWorkers[i], pool.listHqWorkers[i]);
         }
     }
     else
     {
         Debug.LogWarningFormat("Mismatch on count -> savePool.listHqWorkers has {0} records, ActorPool.listHqWorkers has {1} records", savePool.listHqWorkers.Count, pool.listHqWorkers.Count);
     }
     //OnMap
     if (savePool.listOnMap.Count == pool.listOnMap.Count)
     {
         for (int i = 0; i < savePool.listOnMap.Count; i++)
         {
             ConvertToActorDraft(savePool.listOnMap[i], pool.listOnMap[i]);
         }
     }
     else
     {
         Debug.LogWarningFormat("Mismatch on count -> savePool.listOnMap has {0} records, ActorPool.listOnMap has {1} records", savePool.listOnMap.Count, pool.listOnMap.Count);
     }
     //Level One
     if (savePool.listLevelOne.Count == pool.listLevelOne.Count)
     {
         for (int i = 0; i < savePool.listLevelOne.Count; i++)
         {
             ConvertToActorDraft(savePool.listLevelOne[i], pool.listLevelOne[i]);
         }
     }
     else
     {
         Debug.LogWarningFormat("Mismatch on count -> savePool.listLevelOne has {0} records, ActorPool.listLevelOne has {1} records", savePool.listLevelOne.Count, pool.listLevelOne.Count);
     }
     //Level Two
     if (savePool.listLevelTwo.Count == pool.listLevelTwo.Count)
     {
         for (int i = 0; i < savePool.listLevelTwo.Count; i++)
         {
             ConvertToActorDraft(savePool.listLevelTwo[i], pool.listLevelTwo[i]);
         }
     }
     else
     {
         Debug.LogWarningFormat("Mismatch on count -> savePool.listLevelTwo has {0} records, ActorPool.listLevelTwo has {1} records", savePool.listLevelTwo.Count, pool.listLevelTwo.Count);
     }
     //Level Three
     if (savePool.listLevelThree.Count == pool.listLevelThree.Count)
     {
         for (int i = 0; i < savePool.listLevelThree.Count; i++)
         {
             ConvertToActorDraft(savePool.listLevelThree[i], pool.listLevelThree[i]);
         }
     }
     else
     {
         Debug.LogWarningFormat("Mismatch on count -> savePool.listLevelThree has {0} records, ActorPool.listLevelThree has {1} records", savePool.listLevelThree.Count, pool.listLevelThree.Count);
     }
 }
Exemple #4
0
    /// <summary>
    /// Takes an ActorPool.So and converts to a SaveActorPool.cs file suitable for serialising to file
    /// </summary>
    /// <param name="pool"></param>
    /// <returns></returns>
    private SaveActorPool ConvertFromActorPool(ActorPool pool)
    {
        SaveActorPool poolSave = new SaveActorPool();

        if (pool != null)
        {
            poolSave.poolName = pool.name;

            poolSave.hqBoss0 = ConvertFromActorDraft(pool.hqBoss0);
            poolSave.hqBoss1 = ConvertFromActorDraft(pool.hqBoss1);
            poolSave.hqBoss2 = ConvertFromActorDraft(pool.hqBoss2);
            poolSave.hqBoss3 = ConvertFromActorDraft(pool.hqBoss3);
            //hq workers
            for (int i = 0; i < pool.listHqWorkers.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listHqWorkers[i]);
                if (draft != null)
                {
                    poolSave.listHqWorkers.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfHqWorkers[{0}]", i);
                }
            }
            //onMap
            for (int i = 0; i < pool.listOnMap.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listOnMap[i]);
                if (draft != null)
                {
                    poolSave.listOnMap.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfOnMap[{0}]", i);
                }
            }
            //level 1
            for (int i = 0; i < pool.listLevelOne.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelOne[i]);
                if (draft != null)
                {
                    poolSave.listLevelOne.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelOne[{0}]", i);
                }
            }
            //level 2
            for (int i = 0; i < pool.listLevelTwo.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelTwo[i]);
                if (draft != null)
                {
                    poolSave.listLevelTwo.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelTwo[{0}]", i);
                }
            }
            //level 3
            for (int i = 0; i < pool.listLevelThree.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelThree[i]);
                if (draft != null)
                {
                    poolSave.listLevelThree.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelThree[{0}]", i);
                }
            }
        }
        else
        {
            Debug.LogError("Invalid ActorPool (Null)");
        }
        return(poolSave);
    }