Exemple #1
0
    private void OrganizeGameBoard() //Shuffles the position of card types and organizes them
    {
        Vector3 startPos = originalCard.transform.position;

        int[] numbers = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3 };
        int   counter = 0;

        numbers = ShuffleArray(numbers);
        gameData.SetIDArray(numbers);

        for (int i = 0; i < gridCols; i++)
        {
            for (int j = 0; j < gridRows; j++)
            {
                MainCard card;

                if (i == 0 && j == 0)
                {
                    card = originalCard;
                }
                else
                {
                    card = Instantiate(originalCard, gameArea.transform) as MainCard;
                }

                int index = j * gridCols + i;
                int id    = numbers[index];

                card.ChangeSprite(id, imgs[id]);
                save.AcquireData(counter);
                gameData.AddToCardList(card);
                counter++;

                float posX = (offSetX * i) + startPos.x;
                float posY = (offSetY * j) + startPos.y;

                card.transform.position = new Vector3(posX, posY, startPos.z);
            }
        }
    }