public SceneFilter(float angle, Gradient gradient)
        {
            gradientFx = new GradientFilter();
            gradientFx.Gradientf = gradient;
            gradientFx.OriginAngleDegree = angle;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }
Exemple #2
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        public SepiaFilter()
        {
            gradientMapFx = new GradientMapFilter(Gradient.BlackSepia());
            gradientMapFx.ContrastFactor = 0.2f;
            gradientMapFx.BrightnessFactor = 0.1f;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }
        public SepiaFilter()
        {
            gradientMapFx = new GradientMapFilter(Gradient.BlackSepia());
            gradientMapFx.ContrastFactor   = 0.2f;
            gradientMapFx.BrightnessFactor = 0.1f;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }
        public SceneFilter(float angle, Gradient gradient)
        {
            gradientFx                   = new GradientFilter();
            gradientFx.Gradientf         = gradient;
            gradientFx.OriginAngleDegree = angle;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }
        public FilmFilter(float angle)
        {
            gradient                   = new GradientFilter();
            gradient.Gradientf         = Gradient.Fade();
            gradient.OriginAngleDegree = angle;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }
        public FilmFilter(float angle)
        {
            gradient = new GradientFilter();
            gradient.Gradientf = Gradient.Fade();
            gradient.OriginAngleDegree = angle;

            saturationFx = new SaturationModifyFilter();
            saturationFx.SaturationFactor = -0.6f;
        }