public SceneFilter(float angle, Gradient gradient) { gradientFx = new GradientFilter(); gradientFx.Gradientf = gradient; gradientFx.OriginAngleDegree = angle; saturationFx = new SaturationModifyFilter(); saturationFx.SaturationFactor = -0.6f; }
public SepiaFilter() { gradientMapFx = new GradientMapFilter(Gradient.BlackSepia()); gradientMapFx.ContrastFactor = 0.2f; gradientMapFx.BrightnessFactor = 0.1f; saturationFx = new SaturationModifyFilter(); saturationFx.SaturationFactor = -0.6f; }
public FilmFilter(float angle) { gradient = new GradientFilter(); gradient.Gradientf = Gradient.Fade(); gradient.OriginAngleDegree = angle; saturationFx = new SaturationModifyFilter(); saturationFx.SaturationFactor = -0.6f; }