public void Only_one_character_alive_after_battle_encounter_2() { Satan satan = new Satan(10, 9000, 0); ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10); BattleEncounter encounter = new BattleEncounter(shadowHunter, satan); encounter.RunEncounter(); int heroesAlive = 0; int villainsAlive = 0; foreach (var hero in encounter.Heroes) { if (hero.IsAlive()) { heroesAlive++; } } foreach (var villain in encounter.Villains) { if (villain.IsAlive()) { villainsAlive++; } } Assert.IsTrue((heroesAlive == 0 && villainsAlive == 1) || (villainsAlive == 0 && heroesAlive == 1)); }
public IEnemy Make(Enemies enemyType) { IEnemy enemy; switch (enemyType) { case Enemies.Spider: enemy = new Spider(); break; case Enemies.Ghost: enemy = new Ghost(); break; case Enemies.Satan: enemy = new Satan(); break; default: throw new ArgumentOutOfRangeException("Enemy type " + enemyType + " is not supported"); } enemy.SetHp(100); enemy.SetMp(100); enemy.SetLevel(1); return(enemy); }
public void Hp_cannot_be_lower_than_0() { Elf elf = new Elf(10, 10, 10); Satan satan = new Satan(10, 999999999, 10); satan.Attack(elf); Assert.IsTrue(elf.Hp >= 0); }
public void Libro_de_la_sabiduria_works_correctly() { Elf elf = new Elf(10, 20, 30); Satan satan = new Satan(100, 100, 100); Wizard wizard = new Wizard(1, 1, 1); satan.Attack(elf); Assert.IsTrue(!elf.IsAlive() && Wizard.LibroDeLaSabiduria[satan.ToString() + $"({satan.Id})"].Contains(elf.ToString())); }
public void Only_one_character_alive_after_battle_encounter_1() { Satan satan = new Satan(10, 9000, 0); Dragon dragon = new Dragon(56, 52, 34); Orc orc = new Orc(23, 34, 4); ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10); Angel angel = new Angel(231, 223, 343); Archer archer = new Archer(2323, 323, 32); Knight knight = new Knight(23, 3334, 132); BattleEncounter encounter = new BattleEncounter(new List <AbstractHero>() { shadowHunter, angel, archer, knight }, new List <AbstractVillain>() { satan, dragon, orc }); encounter.RunEncounter(); int heroesAlive = 0; int villainsAlive = 0; foreach (var hero in encounter.Heroes) { if (hero.IsAlive()) { heroesAlive++; } } foreach (var villain in encounter.Villains) { if (villain.IsAlive()) { villainsAlive++; } } Assert.IsTrue(heroesAlive == 0 || villainsAlive == 0); }
public void Expected_battle_result_2() { Satan satan = new Satan(10, 9000, 0); ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10); BattleEncounter encounter = new BattleEncounter(new List <AbstractHero>() { shadowHunter }, new List <AbstractVillain>() { satan }); Assert.IsFalse(encounter.RunEncounter()); }