private void UpdateMovement(Vector2 value)
    {
        SandboxObject parentSandboxObject = ((SandboxObject)parent);
        Vector3       scaledDirection     = Vector3.zero;

        if (_data.velocityDirection == VelocityDirection.Local)
        {
            scaledDirection  = base.transform.forward * value.y * _data.forwardMovementSpeed;
            scaledDirection += base.transform.right * value.x * _data.sidewaysMovementSpeed;
        }
        else if (_data.velocityDirection == VelocityDirection.Camera)
        {
            scaledDirection  = parentSandboxObject.user.controllableCamera.transform.forward * value.y * _data.forwardMovementSpeed;
            scaledDirection += parentSandboxObject.user.controllableCamera.transform.right * value.x * _data.sidewaysMovementSpeed;
        }
        else
        {
            Vector3 forward = Quaternion.Euler(0, parentSandboxObject.user.controllableCamera.transform.eulerAngles.y, parentSandboxObject.user.controllableCamera.transform.eulerAngles.z) * Vector3.forward;
            scaledDirection  = forward * value.y * _data.forwardMovementSpeed;
            scaledDirection += parentSandboxObject.user.controllableCamera.transform.right * value.x * _data.sidewaysMovementSpeed;
        }

        if (_data.applicationMethod == ApplicationMethod.Add)
        {
            parentSandboxObject.rigidbody.velocity += scaledDirection * Time.fixedDeltaTime;
        }
        else
        {
            parentSandboxObject.rigidbody.velocity = scaledDirection * Time.fixedDeltaTime;
        }
    }
        protected ParticleSample(Microsoft.Xna.Framework.Game game)
            : base(game)
        {
            GraphicsScreen.ClearBackground = true;
            GraphicsScreen.BackgroundColor = Color.CornflowerBlue;
            SetCamera(new Vector3F(0, 2, 10), 0, 0);

            _sandboxObject = new SandboxObject(Services);
            GameObjectService.Objects.Add(_sandboxObject);
        }
        public KinectRagdollMarionetteSample(Microsoft.Xna.Framework.Game game)
            : base(game)
        {
            SetCamera(new Vector3F(0, 1, 1), 0, 0);

            // Add a background object.
            _sandboxObject = new SandboxObject(Services);
            GameObjectService.Objects.Add(_sandboxObject);

            // Add a KinectWrapper which controls the Kinect device.
            _kinectWrapper = new KinectWrapper(game);
            game.Components.Add(_kinectWrapper);

            InitializeModelAndRagdoll();
            InitializeMarionetteConstraints();
        }
    private void ApplyVelocity()
    {
        if (!GameHead.instance.isPreviewOrRuntime)
        {
            return;
        }
        SandboxObject sandboxObject = (SandboxObject)parent;
        Vector3       velocity      = new Vector3(_data.velocityX, _data.velocityY, _data.velocityZ) * Time.fixedDeltaTime;

        if (_data.setType == SetType.Add)
        {
            sandboxObject.rigidbody.AddForce(velocity, ForceMode.Acceleration);
        }
        if (_data.setType == SetType.Set)
        {
            sandboxObject.rigidbody.velocity = velocity;
        }
    }
Exemple #5
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        public KinectSkeletonMappingSample(Microsoft.Xna.Framework.Game game)
            : base(game)
        {
            SetCamera(new Vector3F(0, 1, 1), 0, 0);

            // Add a background object.
            _sandboxObject = new SandboxObject(Services);
            GameObjectService.Objects.Add(_sandboxObject);

            // Add a KinectWrapper which controls the Kinect device.
            _kinectWrapper = new KinectWrapper(game);
            game.Components.Add(_kinectWrapper);

            InitializeModels();

            _filterA = new SkeletonPoseFilter(_meshNodeA.SkeletonPose);
            _filterB = new SkeletonPoseFilter(_meshNodeB.SkeletonPose);

            InitializeSkeletonMappers();
        }
Exemple #6
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 internal void PopulateLinkDatas()
 {
     int[] keys = _idModuleMap.Keys.ToArray();
     foreach (int key in keys)
     {
         Module module = _idModuleMap[key];
         if (module is ModuleLogicLink)
         {
             ModuleLogicLink link = (ModuleLogicLink)module;
         }
         else if (module is SandboxObject)
         {
             SandboxObject sandboxObject = (SandboxObject)module;
             sandboxObject.PopulateLinkDatas();
         }
         else if (module is SandboxObjectReference)
         {
             SandboxObjectReference childSandboxObject = (SandboxObjectReference)module;
             childSandboxObject.PopulateLinkDatas();
         }
     }
 }