private bool SetupManagers() { m_serverWrapper = ServerAssemblyWrapper.Instance; m_pluginManager = PluginManager.Instance; m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; m_factionsManager = FactionsManager.Instance; m_logManager = LogManager.Instance; m_entityEventManager = EntityEventManager.Instance; m_chatManager = ChatManager.Instance; return(true); }
private bool SetupManagers( ) { _serverWrapper = ServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; _factionsManager = FactionsManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return(true); }
private void PluginManagerMain(object sender, EventArgs e) { if (!Server.Instance.IsRunning) { m_pluginMainLoop.Stop(); return; } if (m_pluginManager == null) { m_pluginMainLoop.Stop(); return; } if (!m_pluginManager.Initialized && !m_pluginManager.Loaded) { if (SandboxGameAssemblyWrapper.Instance.IsGameStarted) { if (CommandLineArgs.worldRequestReplace) { NetworkManager.Instance.ReplaceWorldJoin(); } if (CommandLineArgs.worldDataModify) { NetworkManager.Instance.ReplaceWorldData(); } SandboxGameAssemblyWrapper.InitAPIGateway(); m_pluginManager.LoadPlugins(); m_pluginManager.Init(); SandboxGameAssemblyWrapper.Instance.GameAction(() => { AppDomain.CurrentDomain.ClearEventInvocations("_unhandledException"); }); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); //AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; Application.ThreadException += Application_ThreadException; Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); } } else { //Force a refresh of the chat messages before running the plugin update List <string> messages = ChatManager.Instance.ChatMessages; //Run the plugin update m_pluginManager.Update(); } }
protected bool RunBaseReflectionUnitTests() { bool result = true; if (!SandboxGameAssemblyWrapper.ReflectionUnitTest()) { result = false; Console.WriteLine("SandboxGameAssemblyWrapper reflection validation failed!"); } if (!ServerAssemblyWrapper.ReflectionUnitTest()) { result = false; Console.WriteLine("ServerAssemblyWrapper reflection validation failed!"); } if (!NetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("NetworkManager reflection validation failed!"); } if (!ServerNetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("ServerNetworkManager reflection validation failed!"); } if (!UtilityFunctions.ReflectionUnitTest()) { result = false; Console.WriteLine("UtilityFunctions reflection validation failed!"); } if (!ChatManager.ReflectionUnitTest()) { result = false; Console.WriteLine("ChatManager reflection validation failed!"); } if (!PlayerMap.ReflectionUnitTest()) { result = false; Console.WriteLine("PlayerMap reflection validation failed!"); } if (!PlayerManager.ReflectionUnitTest()) { result = false; Console.WriteLine("PlayerManager reflection validation failed!"); } if (!WorldManager.ReflectionUnitTest()) { result = false; Console.WriteLine("WorldManager reflection validation failed!"); } if (!RadioManager.ReflectionUnitTest()) { result = false; Console.WriteLine("RadioManager reflection validation failed!"); } if (!RadioManagerNetworkManager.ReflectionUnitTest()) { result = false; Console.WriteLine("RadioManagerNetworkManager reflection validation failed!"); } if (!PowerManager.ReflectionUnitTest()) { result = false; Console.WriteLine("PowerManager reflection validation failed!"); } if (!FactionsManager.ReflectionUnitTest()) { result = false; Console.WriteLine("FactionsManager reflection validation failed!"); } if (!Faction.ReflectionUnitTest()) { result = false; Console.WriteLine("Faction reflection validation failed!"); } if (!GameEntityManager.ReflectionUnitTest()) { result = false; Console.WriteLine("GameEntityManager reflection validation failed!"); } if (result) { Console.WriteLine("All main types passed reflection unit tests!"); } return(result); }