public CascadedShadowUniforms(GLProgram program, Sampler2DArray sampler) : base(program) { using (program.Scope()) csmShadowMap &= sampler; }
public CascadedShadowUniforms(GLProgram program, Sampler2DArray sampler) : base(program) { using (program.Scope ()) csmShadowMap &= sampler; }