Exemple #1
0
 //--------------------------------------------------------------------
 //-Player inventory Code ---------------------------------------------
 //--------------------------------------------------------------------
 private void PlayerAddButtons()
 {
     for (int i = 0; i < playerList.Count; i++)
     {
         Item       item      = playerList[i].itemShop;
         GameObject newButton = playerObjectPool.GetObject();
         newButton.transform.SetParent(playerContentPainel.transform);
         SampleButton sampleButton = newButton.GetComponent <SampleButton>();
         for (int j = 0; j < shopItemList.Count; j++)
         {
             if (item.itemName == shopItemList[j].itemShop.itemName)
             {
                 haveItemOnShop           = true;
                 shopPositonItemPriceTemp = j;
             }
         }
         if (haveItemOnShop)
         {
             sampleButton.Setup(item, this, playerContentPainel, i, shopItemList[shopPositonItemPriceTemp]);
         }
         else
         {
             sampleButton.Setup(item, this, playerContentPainel, i);
         }
         playerButtonList.Add(sampleButton);
         playerButtonList[i].tempShopPrices.amount = playerList[i].amount;
         playerButtonList[i].UpdateAmountPlayer();
     }
 }
Exemple #2
0
    public void SwitchToLevels(int index)
    {
        string curLangSet = PlayerPrefs.GetString("setLang", "EN");
        string textLevel  = "NoName";

        if (curLangSet == "PL")
        {
            textLevel            = "Poziom ";
            tLevelsPackName.text = levelPackList[index].nameOfPack_Pol;
        }
        else
        {
            textLevel            = "Level ";
            tLevelsPackName.text = levelPackList[index].nameOfPack_Eng;
        }
        foreach (Transform child in contentPanelLevels)
        {
            GameObject.Destroy(child.gameObject);
        }
        //contentPanelLevels.DetachChildren();
        for (int i = 0; i < levelPackList[index].textAssetList.Count; i++)
        {
            GameObject newButton = buttonObjectPoolLevels.GetObject();
            newButton.transform.SetParent(contentPanelLevels);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(textLevel + (i + 1).ToString(), this, index, i);
        }
        goLevelsPacks.SetActive(false);
        goLevels.SetActive(true);
    }
Exemple #3
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    protected void AddButton(string text, Storage stor)
    {
        GameObject newButton = buttonObjectPool.GetObject();

        newButton.transform.SetParent(contentPanel, true);
        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        if (stor == null)
        {
            sampleButton.Setup(text, this, null);
        }
        else
        {
            sampleButton.Setup(text, this, stor.getProduct());
        }
    }
Exemple #4
0
    public void AddButtons()
    {
        foreach (Transform child in contentPanelLevelsPack)
        {
            GameObject.Destroy(child.gameObject);
        }
        string curLangSet = PlayerPrefs.GetString("setLang", "EN");

        for (int i = 0; i < levelPackList.Count; i++)
        {
            GameObject newButton = buttonObjectPoolLevelsPack.GetObject();
            newButton.transform.SetParent(contentPanelLevelsPack);
            string tempText = "NoName";
            if (curLangSet == "PL")
            {
                tempText = levelPackList[i].nameOfPack_Pol;
            }
            else
            {
                tempText = levelPackList[i].nameOfPack_Eng;
            }
            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(tempText, this, i, 0);
        }
    }
    protected void AddButton(string text, Factory stor)
    {
        GameObject newButton = buttonObjectPool.GetObject();

        newButton.transform.SetParent(contentPanel, true);
        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        sampleButton.Setup(text, this, stor);
    }
Exemple #6
0
 void AddButtons()
 {
     for (int i = 0; i < itemList.Count; i++)
     {
         Item         item         = itemList[i];
         GameObject   newButton    = Instantiate(buttonPrefab, contentPanel);
         SampleButton sampleButton = newButton.GetComponent <SampleButton>();
         sampleButton.Setup(item, this);
     }
 }
Exemple #7
0
    private void AddBuildButtons()
    {
        databaseReference = FirebaseDatabase.DefaultInstance.RootReference;
        Debug.Log("======= ADDING BUILD BUTTONS ========");
        FirebaseDatabase.DefaultInstance.GetReference("users").Child(username_static.userId).GetValueAsync().ContinueWith(task =>
        {
            if (task.IsFaulted)
            {
                //Handle Error
                Debug.Log("ERROR ==" + task.IsFaulted);
            }
            else if (task.IsCompleted)
            {
                DataSnapshot snapshot    = task.Result;
                List <string> mazeTitles = new List <string>();
                foreach (DataSnapshot data in snapshot.Children)
                {
                    mazeTitles.Add(data.Key);
                    //GameObject newButton = buttonObjectPool.GetObject();
                    //newButton.transform.SetParent(contentPanel);
                }

                foreach (string title in mazeTitles)
                {
                    Debug.Log(title);
                    GameObject newButton = buttonObjectPool.GetObject();
                    newButton.transform.SetParent(contentPanel);
                    SampleButton sampleButton = newButton.GetComponent <SampleButton>();
                    sampleButton.Setup(title, this, buildMode, playMode, username_static.userId);
                }
            }
        });


        //if (File.Exists(Application.persistentDataPath + "/userMazeData.data"))
        //{
        //    Debug.Log("== SAVE FILE EXISTS FOR SCROLL ==");
        //    // Load the information of userMazeData from file
        //    BinaryFormatter bf = new BinaryFormatter();
        //    FileStream file = File.Open(Application.persistentDataPath + "/userMazeData.data", FileMode.Open);
        //    Debug.Log(Application.persistentDataPath);
        //    UserMazeData userMazeData = (UserMazeData)bf.Deserialize(file);
        //    file.Close();
        //    MazeCollection mazeCollection = userMazeData.getMazeByUsername(username_static.username);
        //    Dictionary<String, MazeData> collection = mazeCollection.getCollection();
        //    foreach (KeyValuePair<String, MazeData> mazeData in collection)
        //    {
        //        Debug.Log("== ==");
        //        GameObject newButton = buttonObjectPool.GetObject();
        //        newButton.transform.SetParent(contentPanel);
        //        SampleButton sampleButton = newButton.GetComponent<SampleButton>();
        //        sampleButton.Setup(mazeData.Value, mazeData.Key, this);
        //    }
        //}
    }
Exemple #8
0
    //--------------------------------------------------------------------
    //-Add to Inventory Code----------------------------------------------
    //--------------------------------------------------------------------
    private void AddToButtonsShopInventory()
    {
        for (int i = 0; i < shopItemList.Count; i++)
        {
            Item       item      = shopItemList[i].itemShop;
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel.transform);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this, contentPanel, i, shopItemList[i]);
        }
    }
    protected void AddButton(string text, FactoryType type)
    {
        GameObject newButton = buttonObjectPool.GetObject();

        newButton.transform.SetParent(contentPanel, true);
        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        //if (inventionType == null)
        //    sampleButton.Setup(text, this, null);
        //else
        sampleButton.Setup(text, this, type);
    }
    protected void AddButton(string text, PopUnit record)
    {
        GameObject newButton = buttonObjectPool.GetObject();

        newButton.transform.SetParent(contentPanel, true);
        //newButton.transform.SetParent(contentPanel);
        //newButton.transform.localScale = Vector3.one;

        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        sampleButton.Setup(text, this, record);
    }
Exemple #11
0
 public void AddButtons()
 {
     for (int i = 0; i < Player.propertyList.Count; i++)
     {
         string nieruchomosci = Player.propertyList[i];
         newButton = buttonObjectPool.GetObject();
         newButton.GetComponentInChildren <Text>().text = Player.propertyList[i];
         newButton.transform.SetParent(contentPanel, false);
         SampleButton sampleButton = newButton.GetComponent <SampleButton>();
         sampleButton.Setup(nieruchomosci, scrollList);
     }
 }
Exemple #12
0
    private void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            Item       item      = itemList[i];
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
    private void AddButtons()
    {
        SceneTitle.text = "Players";
        for (int i = 0; i < playerlist.Count; i++)
        {
            Player     player    = playerlist[i];
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(player, this);
        }
    }
    void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            Item       item      = itemList [i];
            GameObject newButton = (GameObject)Instantiate(buttonPrefab);
            newButton.transform.SetParent(contentPanel);
            newButton.transform.localScale = new Vector3(1, 1, 1);

            SampleButton sampleButton = newButton.GetComponent <SampleButton> ();
            sampleButton.Setup(item, this);
        }
    }
Exemple #15
0
 //--------------------------------------------------------------------
 //-Player to sell cart code ------------------------------------------
 //--------------------------------------------------------------------
 private void PlayerSellCartAddButton()
 {
     for (int i = 0; i < playerSellList.Count; i++)
     {
         Item       item      = playerSellList[i].itemShop;
         GameObject newButton = playerSellObjectPool.GetObject();
         newButton.transform.SetParent(playerSellContentPainel.transform);
         SampleButton sampleButton = newButton.GetComponent <SampleButton>();
         for (int j = 0; j < shopItemList.Count; j++)
         {
             if (item.itemName == shopItemList[j].itemShop.itemName)
             {
                 findItemOnShopToCopyValue = true;
                 shopPositonItemPriceTemp  = j;
             }
         }
         if (!findItemOnShopToCopyValue)
         {
             ItemOnShop itm = new ItemOnShop();
             itm.SpringBuy  = item.buyValue;
             itm.AutumBuy   = item.buyValue;
             itm.WinterBuy  = item.buyValue;
             itm.SummerBuy  = item.buyValue;
             itm.SpringSell = item.sellValue;
             itm.AutumSell  = item.sellValue;
             itm.WinterSell = item.sellValue;
             itm.SummerSell = item.sellValue;
             sampleButton.Setup(item, this, playerSellContentPainel, i, itm);
             playerSellButtonList.Add(sampleButton);
         }
         else
         {
             sampleButton.Setup(item, this, playerSellContentPainel, i, shopItemList[shopPositonItemPriceTemp]);
             playerSellButtonList.Add(sampleButton);
         }
         findItemOnShopToCopyValue = false;
     }
 }
    protected void AddButton(string text, PopUnit record, Func <string> dynamicTooltip)
    {
        GameObject newButton = buttonObjectPool.GetObject();

        newButton.transform.SetParent(contentPanel, true);
        //newButton.transform.SetParent(contentPanel);
        //newButton.transform.localScale = Vector3.one;

        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        sampleButton.Setup(text, this, record);
        newButton.GetComponentInChildren <ToolTipHandler>().dynamicString = dynamicTooltip;
        newButton.GetComponentInChildren <ToolTipHandler>().tip           = MainTooltip.thatObj;
    }
Exemple #17
0
    private void AddButtons(Item item)
    {
        currentShopList.Add(item);
        GameObject newButton = (GameObject)GameObject.Instantiate(prefab);

        newButton.transform.SetParent(contentPanel, false);

        SampleButton sampleButton = newButton.GetComponent <SampleButton>();

        sampleButton.Setup(item, this);
        gameobjectShopList.Add(newButton);
        RefreshDisplay();
        gm.currentShopList = currentShopList;
    }
    public void AddButtons(List <Games> gamesToAdd)
    {
        gameList = gamesToAdd;

        for (int i = 0; i < gameList.Count; i++)
        {
            Games      game      = gameList[i];
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(gamelistPanel);
            newButton.transform.localScale = new Vector3(1, 1, 1);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(game, this);
        }
    }
Exemple #19
0
    private void AddButtons()
    {
        //Debug.Log (itemList);
        for (int i = 0; i < itemList.Count; i++)
        {
            Debug.Log("once");
            Item       item      = itemList[i];
            GameObject newButton = buttonObjectPool.GetObject();
            Debug.Log(newButton.tag);

            newButton.transform.SetParent(contentPanel, false);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
Exemple #20
0
    void CreateButton(List <Item> items)
    {
        foreach (Item item in items)
        {
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel, false);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);

            sampleButton.GetComponent <Button>().onClick.AddListener(() => {
                EMusic.GetComponent <AudioSource>().clip = Resources.Load <AudioClip>("EMusic/Click");
                EMusic.GetComponent <AudioSource>().Play();
            });
        }
    }
Exemple #21
0
    private void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            itemList[i].index       = i;
            itemList[i].price       = SaveManager.Instance.costs[i];
            itemList[i].numOwned    = SaveManager.Instance.upgrades[i];
            itemList[i].description = SaveManager.Instance.upgradesDes[i];
            Item       item      = itemList[i];
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
Exemple #22
0
    protected void AddButtons()
    {
        for (int i = 0; i < ItemList.Count; i++)
        {
            Item       newItem   = ItemList[i];
            GameObject newButton = ButtonObjectPool.GetObject();
            newButton.transform.FindChild("ItemNameText").GetComponent <Text>().color  = newItem.TextColor;
            newButton.transform.FindChild("ItemPriceText").GetComponent <Text>().color = newItem.TextColor;
            newButton.transform.SetParent(ContentPanel);

            newButton.transform.localScale = localScaleVector3;

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            SetButtonSize(sampleButton.button);
            sampleButton.Setup(newItem, this);
        }
    }
    private void AddButtons()
    {
        List <GameObject> ll = new List <GameObject>();

        for (int i = 0; i < itemList.Count; i++)
        {
            Ticket item = itemList[i];
            //   GameObject newButton = buttonObjectPool.GetObject();

            GameObject obj = (GameObject)Instantiate(prefab);
            obj.transform.SetParent(contentPanel);
            ll.Add(obj);

            SampleButton sampleButton = obj.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
Exemple #24
0
    private void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            Item       item      = itemList[i];
            GameObject newButton = buttonObjectPool.GetObject();

            newButton.transform.SetParent(contentPanel);

            newButton.transform.localScale    = Vector3.one;
            newButton.transform.localPosition = Vector3.zero;
            newButton.transform.localRotation = Quaternion.AngleAxis(0f, new Vector3(0f, 15f, 0f));

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
Exemple #25
0
    public void AddButtons(int num)
    {
        //For No. of Songs
        for (int i = 0; i <= num - 1; i++) //For No. of Songs
        {
            print(genre);
            //Get Songs from Database using id
            Music temp = MusicDatabase.Instance.GetSong(i, genre);

            //Create button Object
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(contentPanel);

            //Set Button properties and info
            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(temp, this);
        }
    }
Exemple #26
0
    public void AddButtons(List <Item> currList)
    {
        int        i       = 0;
        GameObject thisRow = null;

        //goes through the list and finds out how many items we have,
        //add buttons as needed for each of the items
        //and then call the setup function in sampleButton
        foreach (Item currItem in currList)
        {
            //Debug.Log (currItem.itemName);
            if (i % 2 == 0)
            {
                //Debug.Log ("making column");
                GameObject newRow = RowObjectPool.GetObject();
                newRow.transform.SetParent(contentPanel, false);

                thisRow = newRow;
            }
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(thisRow.transform, false);
            SampleButton sampleButton = newButton.GetComponent <SampleButton> ();
            sampleButton.Setup(currItem, this, this.control);
            i++;
        }
        //If there is a remainder
        if (i % 2 == 1)
        {
            GameObject newButton = buttonObjectPool.GetObject();
            newButton.transform.SetParent(thisRow.transform, false);
            newButton.GetComponent <Button> ().enabled = false;
            foreach (Transform child in newButton.GetComponentsInChildren <Transform>())
            {
                if (child.gameObject != newButton)
                {
                    Destroy(child.gameObject);
                }
            }
            //newButton.Destroy (newButton.GetComponent<Image>);
            //newButton.GetComponent<Image> ().overrideSprite = blankButton;
        }
    }
Exemple #27
0
    void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            Item       item = itemList[i];
            GameObject newButton;

            if (buttonPool != null)
            {
                newButton = buttonPool.GetObject();
                newButton.transform.SetParent(contentPanel);
            }
            else
            {
                newButton = Instantiate(buttonPrefab, contentPanel);
            }
            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
        }
    }
Exemple #28
0
    //-------------------------------------------------------------------------
    private void AddButtonsToCart()
    {
        for (int i = 0; i < cartList.Count; i++)
        {
            Item       item      = cartList[i].itemShop;
            GameObject newButton = cartObjectPool.GetObject();
            newButton.transform.SetParent(cartPanel.transform);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            for (int j = 0; j < shopItemList.Count; j++)
            {
                if (item.itemName == shopItemList[j].itemShop.itemName)
                {
                    shopPositonItemPriceTemp = j;
                }
            }
            sampleButton.Setup(item, this, cartPanel, i, cartList[i]);
            cartButtonList.Add(sampleButton);
            cartButtonList[i].UpdateAmountCart();
        }
    }
Exemple #29
0
    // Start is called before the first frame update
    void Start()
    {
        gameManager = GameObject.Find("GameManager");
        gm          = gameManager.GetComponent <GameManager>();
        if (gameObject.tag == "inventory")
        {
            gold = gm.currency_p;
        }
        for (int i = 0; i < currentShopList.Count; i++)
        {
            Item       item      = currentShopList[i];
            GameObject newButton = (GameObject)GameObject.Instantiate(prefab);
            newButton.transform.SetParent(contentPanel, false);

            SampleButton sampleButton = newButton.GetComponent <SampleButton>();
            sampleButton.Setup(item, this);
            gameobjectShopList.Add(newButton);
            print(gameobjectShopList.Count);
        }
        RefreshDisplay();
    }
    // adds buttons for each item stored in our item list.
    // calls setup function of sample button
    private void AddButtons()
    {
        for (int i = 0; i < itemList.Count; i++)
        {
            Item       item      = itemList[i];
            GameObject newButton = buttonObjectPool.GetObject(/*contentPanel*/);
            newButton.transform.SetParent(contentPanel); // will be automatically arranged correctly given the arrangements we set up in UI

            // RELEVANT
            // WORKAROUND FOR F*****G BUG THAT MESSES UP EVERYTHING
            // https://answers.unity.com/questions/1257149/scaling-dynamic-created-buttons.html
            newButton.transform.localScale = new Vector3(1f, 1f, 1f);


            // "Tell the button to set itself up..."
            // "So we are going to get a reference to that sample button script that we attache to our
            // sample button prefab"
            // YEAH... currently newButton stands for a gameobject...
            // SampleButton is about our kind of button for the game...
            // which is all part of the same thing but different components...
            SampleButton sampleButton = newButton.GetComponent <SampleButton>(); // reference to script...
            sampleButton.Setup(item, this);
        }
    }