Exemple #1
0
 /// <summary>
 /// Add a skill to Skill List
 /// </summary>
 /// <param name="pc">Player</param>
 /// <param name="skillid">Skill to be added</param>
 /// <param name="slot">Slot</param>
 public static void SendAddSkill(ActorPC pc, uint skillid, byte slot)
 {
     ActorEventHandlers.PC_EventHandler eh = (ActorEventHandlers.PC_EventHandler)pc.e;
     Packets.Server.SkillAdd            p1 = new SagaMap.Packets.Server.SkillAdd();
     p1.SetSkill(skillid);
     p1.SetSlot(slot);
     eh.C.netIO.SendPacket(p1, eh.C.SessionID);
 }
Exemple #2
0
 /// <summary>
 /// Add a skill to Skill List
 /// </summary>
 /// <param name="pc">Player</param>
 /// <param name="skillid">Skill to be added</param>
 /// <param name="slot">Slot</param>
 public static void SendAddSkill(ActorPC pc, uint skillid, byte slot)
 {
     ActorEventHandlers.PC_EventHandler eh = (ActorEventHandlers.PC_EventHandler)pc.e;
     Packets.Server.SkillAdd p1 = new SagaMap.Packets.Server.SkillAdd();
     p1.SetSkill(skillid);
     p1.SetSlot(slot);
     eh.C.netIO.SendPacket(p1, eh.C.SessionID);
 }