/// <summary> /// Clear all selected items Callback /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs data</param> protected void ClearAllItemsSelectedCallback(object sender, SackPanelEventArgs e) { this.OnClearAllItemsSelected(sender, e); }
/// <summary> /// Item Selected Callback /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs data</param> protected void ItemSelectedCallback(object sender, SackPanelEventArgs e) { this.OnItemSelected(sender, e); }
/// <summary> /// Activate Search Callback /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs data</param> protected void ActivateSearchCallback(object sender, SackPanelEventArgs e) { this.OnActivateSearch(sender, e); }
/// <summary> /// Automove Item Callback /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs data</param> protected void AutoMoveItemCallback(object sender, SackPanelEventArgs e) { this.OnAutoMoveItem(sender, e); }
/// <summary> /// New Item Highlighted Callback /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs data</param> protected void NewItemHighlightedCallback(object sender, SackPanelEventArgs e) { this.OnNewItemHighlighted(sender, e); }
/// <summary> /// Used to signal that the gear stats bonuses have been re-calculated. /// </summary> /// <param name="sender">sender object</param> /// <param name="e">SackPanelEventArgs object</param> private void EquipmentChangedCallback(object sender, SackPanelEventArgs e) { // Force an update of the Player Info Panel. DisplayPlayerInfoLastName = null; DisplayPlayerInfo(); }