//always called before start function
    void Awake()
    {
        saber      = GameObject.FindGameObjectWithTag("Saber");
        saberSplit = saber.GetComponent <SaberSplit>(); //connects to script with info about saber movements

        //head = GameObject.FindGameObjectWithTag("MainCamera");
        head = GameObject.FindGameObjectWithTag("MainCamera");
    }
 //always called before start function
 void Awake()
 {
     saber       = GameObject.FindGameObjectWithTag("Saber");
     saberSplit  = saber.GetComponent <SaberSplit>(); //connects to script with info about saber movements
     world       = GameObject.FindGameObjectWithTag("world");
     lightScript = world.GetComponent <Lighting>();
     rend        = GetComponent <Renderer>();
     head        = GameObject.FindGameObjectWithTag("MainCamera");
 }
Exemple #3
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    //always called before start function
    void Awake()
    {
        saber       = GameObject.FindGameObjectWithTag("Saber");
        saberSplit  = saber.GetComponent <SaberSplit>(); //connects to script with info about saber movements
        world       = GameObject.FindGameObjectWithTag("world");
        lightScript = world.GetComponent <Lighting>();

        //head = GameObject.FindGameObjectWithTag("MainCamera");
        head = GameObject.FindGameObjectWithTag("MainCamera");


        spawn       = GameObject.Find("BlockSpawner");
        spawnScript = spawn.GetComponent <BlockSpawner>();

        blockHit = false;

        woosh        = GameObject.FindGameObjectWithTag("woosh").GetComponent <AudioSource>();
        woosh.volume = 0.2f;
    }