public void SaveSaber(SaberSet saberSet, string fileName) { var serializableSaberSet = new SerializableSaberSet(); serializableSaberSet.SaberLeft = GetSerializableSaber(saberSet.LeftSaber); serializableSaberSet.SaberRight = GetSerializableSaber(saberSet.RightSaber); var file = _presetDir.GetFile(fileName); File.WriteAllText(file.FullName, JsonConvert.SerializeObject(serializableSaberSet, Formatting.Indented)); }
protected CustomSaberUI( SiraLog logger, CustomScreen.Factory screenFactory, BaseGameUiHandler baseGameUiHandler, PhysicsRaycasterWithCache physicsRaycaster, SaberSet saberSet) : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster) { _saberSet = saberSet; }
protected CustomSaberUiComposition( SiraLog logger, CustomScreen.Factory screenFactory, BaseGameUiHandler baseGameUiHandler, PhysicsRaycasterWithCache physicsRaycaster, BsmlDecorator bsmlDecorator, SaberSet saberSet) : base(logger, screenFactory, baseGameUiHandler, physicsRaycaster, bsmlDecorator) { _saberSet = saberSet; }
private GameSaberSetup(PluginConfig config, SaberSet saberSet, MainAssetStore mainAssetStore, [Inject(Id = "beatmapdata")] BeatmapData beatmapData) { _config = config; _saberSet = saberSet; _mainAssetStore = mainAssetStore; _beatmapData = beatmapData; _oldLeftSaberModel = _saberSet.LeftSaber; _oldRightSaberModel = _saberSet.RightSaber; Setup(); }
public async Task LoadSaber(SaberSet saberSet, string fileName) { var file = _presetDir.GetFile(fileName); if (!file.Exists) { return; } await saberSet.LoadFromFile(_serializer, file.FullName); OnSaberLoaded?.Invoke(); }
private GameSaberSetup(PluginConfig config, SaberSet saberSet, MainAssetStore mainAssetStore, IReadonlyBeatmapData beatmap, RandomUtil randomUtil) { _config = config; _saberSet = saberSet; _mainAssetStore = mainAssetStore; _beatmapData = beatmap.CastChecked <BeatmapData>(); _randomUtil = randomUtil; _oldLeftSaberModel = _saberSet.LeftSaber; _oldRightSaberModel = _saberSet.RightSaber; Setup(); }
public EditorInstanceManager(SiraLog logger, SaberSet saberSet, PresetSaveManager presetSaveManager, SaberInstance.Factory saberFactory) { _logger = logger; _saberSet = saberSet; _saberFactory = saberFactory; SelectedDefinition = AssetTypeDefinition.CustomSaber; presetSaveManager.OnSaberLoaded += delegate { if (saberSet.LeftSaber.GetCustomSaber(out var customsaber)) { SetModelComposition(customsaber.ModelComposition, false); } }; }
private Editor( SiraLog logger, PluginConfig pluginConfig, SaberFactoryUI saberFactoryUi, EditorInstanceManager editorInstanceManager, EmbeddedAssetLoader embeddedAssetLoader, SaberSet saberSet) { _logger = logger; _pluginConfig = pluginConfig; _saberFactoryUi = saberFactoryUi; _editorInstanceManager = editorInstanceManager; _saberSet = saberSet; _pedestal = new Pedestal(embeddedAssetLoader); _sfLogoAnim = new SFLogoAnim(embeddedAssetLoader); }
public async Task LoadSaber(SaberSet saberSet, string fileName) { var file = _presetDir.GetFile(fileName); if (!file.Exists) { return; } var data = await Readers.BytesToString(await Readers.ReadFileAsync(file.FullName)); var serializableSaberSet = JsonConvert.DeserializeObject <SerializableSaberSet>(data); await LoadSaberModel(saberSet.LeftSaber, serializableSaberSet.SaberLeft); await LoadSaberModel(saberSet.RightSaber, serializableSaberSet.SaberRight); OnSaberLoaded?.Invoke(); }
public async Task SaveSaber(SaberSet saberSet, string fileName) { var file = _presetDir.GetFile(fileName); await saberSet.SaveToFile(_serializer, file.FullName); }
internal MenuSaberProvider(SaberInstance.Factory saberInstanceFactory, SaberSet saberSet) { _saberInstanceFactory = saberInstanceFactory; _saberSet = saberSet; }