public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { Player player = Main.player[projectile.owner]; int weaponItemID = ModContent.ItemType <DMSlasher>(); Color lighting = Lighting.GetColor((int)(player.MountedCenter.X / 16), (int)(player.MountedCenter.Y / 16)); return(Saber.PreDrawSlashAndWeapon(spriteBatch, projectile, weaponItemID, lighting, SlashLogic == 0f ? specialSlash : null, SlashLogic == 0f ? new Color(1f, 255f, 181f, 1f) : lighting, specialProjFrames, SlashLogic == 0f ? chargeSlashDirection : SlashLogic)); }