/************************************ private methods *********************************/ void Start() { _transform = transform; _gameObject = gameObject; _gmClass = GameObject.Find("Game Manager").GetComponent<C_GameManager>(); _updateGUI = gameObject.GetComponent<S_UpdateGUI>(); // initialize stats m_curStats.HP = maxStats.maxHP; m_curStats.maxHP = maxStats.maxHP; m_curStats.regHP = maxStats.regHP; m_curStats.attackPower = maxStats.attackPower; m_curStats.defensePercent = maxStats.defensePercent; m_curStats.attackRange = maxStats.attackRange; // for testing ... m_curStats.HP = 66; }
/************************************ private methods *********************************/ void Start() { _transform = transform; _gameObject = gameObject; _gmClass = GameObject.Find("Game Manager").GetComponent<C_GameManager>(); _updateGUI = gameObject.GetComponent<S_UpdateGUI>(); // initialize stats m_curStats.level = _gmClass.heroLvStart; m_curStats.HP = maxStats.maxHP; m_curStats.maxHP = maxStats.maxHP; m_curStats.regHP = maxStats.regHP; m_curStats.MP = maxStats.maxMP; m_curStats.maxMP = maxStats.maxMP; m_curStats.regMP = maxStats.regMP; m_curStats.attackPower = maxStats.attackPower; m_curStats.defensePercent = maxStats.defensePercent; m_curStats.movementSpeed = maxStats.movementSpeed; m_curStats.energy = _gmClass.heroEnergy; m_curStats.attackRange = maxStats.attackRange; // for testing ... m_curStats.MP = 0; m_curStats.HP = 66; _updateGUI.Z_Start(); _updateGUI.Z_UpdateAllStats(m_curStats); }