public static void HandleUserStatusChanged(S_USER_STATUS p) { if (p.EntityId.IsMe()) SessionManager.Combat = p.IsInCombat; }
public static void HandleUserStatusChanged(S_USER_STATUS p) { SessionManager.SetCombatStatus(p.EntityId, p.IsInCombat); }
public override void Process() { S_ONGOING_LEVEL_EVENT_LIST sOngoingLevelEventList = new S_ONGOING_LEVEL_EVENT_LIST(); sOngoingLevelEventList.Send(this.Connection); S_ONGOING_HUNTING_EVENT_LIST sOngoingHuntingEventList = new S_ONGOING_HUNTING_EVENT_LIST(); sOngoingHuntingEventList.Send(this.Connection); S_VISITED_SECTION_LIST sVisitedSectionList = new S_VISITED_SECTION_LIST(); sVisitedSectionList.Send(this.Connection); S_REQUEST_INVITE_GUILD_TAG sRequestInviteGuildTag = new S_REQUEST_INVITE_GUILD_TAG(); sRequestInviteGuildTag.Send(this.Connection); S_UPDATE_FRIEND_INFO sUpdateFriendInfo = new S_UPDATE_FRIEND_INFO(); sUpdateFriendInfo.Send(this.Connection); S_LOAD_CLIENT_ACCOUNT_SETTING sLoadClientAccountSetting = new S_LOAD_CLIENT_ACCOUNT_SETTING(this.Connection.Account); sLoadClientAccountSetting.Send(this.Connection); S_LOAD_CLIENT_USER_SETTING sLoadClientUserSetting = new S_LOAD_CLIENT_USER_SETTING(this.Connection.player); sLoadClientUserSetting.Send(this.Connection); S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF sEpSystemDailyEventExpOnOff = new S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF(); sEpSystemDailyEventExpOnOff.Send(this.Connection); S_SPAWN_ME sSpawnMe = new S_SPAWN_ME(this.Connection.player); sSpawnMe.Send(this.Connection); S_ATTENDANCE_EVENT_REWARD_COUNT sAttendanceEventRewardCount = new S_ATTENDANCE_EVENT_REWARD_COUNT(); sAttendanceEventRewardCount.Send(this.Connection); S_ACCOUNT_BENEFIT_LIST sAccountBenefitList = new S_ACCOUNT_BENEFIT_LIST(this.Connection.Account); sAccountBenefitList.Send(this.Connection); S_PLAYER_CHANGE_ALL_PROF sPlayerChangeAllProf = new S_PLAYER_CHANGE_ALL_PROF(); sPlayerChangeAllProf.Send(this.Connection); S_PARCEL_READ_RECV_STATUS sParcelReadRecvStatus = new S_PARCEL_READ_RECV_STATUS(); sParcelReadRecvStatus.Send(this.Connection); S_F2P_PremiumUser_Permission sF2PPremiumUserPermission = new S_F2P_PremiumUser_Permission(); sF2PPremiumUserPermission.Send(this.Connection); S_USER_STATUS sUserStatus = new S_USER_STATUS(this.Connection.player); sUserStatus.Send(this.Connection); S_LOAD_ACHIEVEMENT_LIST sLoadAchievementList = new S_LOAD_ACHIEVEMENT_LIST(this.Connection.player); sLoadAchievementList.Send(this.Connection); S_UPDATE_ACHIEVEMENT_PROGRESS sUpdateAchievementProgress = new S_UPDATE_ACHIEVEMENT_PROGRESS(this.Connection.player); sUpdateAchievementProgress.Send(this.Connection); if (this.Connection.player.GM == 1) { S_ADMIN_GM_SKILL sAdminGmSkill = new S_ADMIN_GM_SKILL(0, 0); sAdminGmSkill.Send(this.Connection); S_CHANGE_RELATION sChangeRelation = new S_CHANGE_RELATION(this.Connection.player, 26); sChangeRelation.Send(this.Connection); } }