Exemple #1
0
 public static void HandleSpawnMe(S_SPAWN_ME p)
 {
     EntitiesManager.ClearNPC();
     System.Timers.Timer t = new System.Timers.Timer(2000);
     t.Elapsed += (s, ev) =>
     {
         t.Stop();
         SessionManager.LoadingScreen = false;
         WindowManager.RefreshDim();
     };
     t.Enabled = true;
 }
 public static void HandleSpawnMe(S_SPAWN_ME p)
 {
     //WindowManager.ShowWindow(WindowManager.CharacterWindow);
     EntitiesManager.ClearNPC();
     System.Timers.Timer t = new System.Timers.Timer(2000);
     t.Elapsed += (s, ev) =>
     {
         SessionManager.LoadingScreen = false;
         t.Stop();
     };
     t.Enabled = true;
 }
        public static void HandleSpawnMe(S_SPAWN_ME p)
        {
            EntityManager.ClearNPC();
            FlyingGuardianDataProvider.Stacks = 0;
            FlyingGuardianDataProvider.StackType = FlightStackType.None;
            FlyingGuardianDataProvider.InvokeProgressChanged();
            var t = new System.Timers.Timer(2000);
            t.Elapsed += (s, ev) =>
            {
                t.Stop();
                SessionManager.LoadingScreen = false;
                WindowManager.ForegroundManager.RefreshDim();

            };
            t.Enabled = true;
        }
Exemple #4
0
 private void OnSpawnMe(S_SPAWN_ME m)
 {
     Clear();
 }
        public override void Process()
        {
            S_ONGOING_LEVEL_EVENT_LIST sOngoingLevelEventList = new S_ONGOING_LEVEL_EVENT_LIST();

            sOngoingLevelEventList.Send(this.Connection);

            S_ONGOING_HUNTING_EVENT_LIST sOngoingHuntingEventList = new S_ONGOING_HUNTING_EVENT_LIST();

            sOngoingHuntingEventList.Send(this.Connection);

            S_VISITED_SECTION_LIST sVisitedSectionList = new S_VISITED_SECTION_LIST();

            sVisitedSectionList.Send(this.Connection);

            S_REQUEST_INVITE_GUILD_TAG sRequestInviteGuildTag = new S_REQUEST_INVITE_GUILD_TAG();

            sRequestInviteGuildTag.Send(this.Connection);

            S_UPDATE_FRIEND_INFO sUpdateFriendInfo = new S_UPDATE_FRIEND_INFO();

            sUpdateFriendInfo.Send(this.Connection);

            S_LOAD_CLIENT_ACCOUNT_SETTING sLoadClientAccountSetting = new S_LOAD_CLIENT_ACCOUNT_SETTING(this.Connection.Account);

            sLoadClientAccountSetting.Send(this.Connection);

            S_LOAD_CLIENT_USER_SETTING sLoadClientUserSetting = new S_LOAD_CLIENT_USER_SETTING(this.Connection.player);

            sLoadClientUserSetting.Send(this.Connection);

            S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF sEpSystemDailyEventExpOnOff = new S_EP_SYSTEM_DAILY_EVENT_EXP_ON_OFF();

            sEpSystemDailyEventExpOnOff.Send(this.Connection);

            S_SPAWN_ME sSpawnMe = new S_SPAWN_ME(this.Connection.player);

            sSpawnMe.Send(this.Connection);

            S_ATTENDANCE_EVENT_REWARD_COUNT sAttendanceEventRewardCount = new S_ATTENDANCE_EVENT_REWARD_COUNT();

            sAttendanceEventRewardCount.Send(this.Connection);

            S_ACCOUNT_BENEFIT_LIST sAccountBenefitList = new S_ACCOUNT_BENEFIT_LIST(this.Connection.Account);

            sAccountBenefitList.Send(this.Connection);

            S_PLAYER_CHANGE_ALL_PROF sPlayerChangeAllProf = new S_PLAYER_CHANGE_ALL_PROF();

            sPlayerChangeAllProf.Send(this.Connection);

            S_PARCEL_READ_RECV_STATUS sParcelReadRecvStatus = new S_PARCEL_READ_RECV_STATUS();

            sParcelReadRecvStatus.Send(this.Connection);

            S_F2P_PremiumUser_Permission sF2PPremiumUserPermission = new S_F2P_PremiumUser_Permission();

            sF2PPremiumUserPermission.Send(this.Connection);

            S_USER_STATUS sUserStatus = new S_USER_STATUS(this.Connection.player);

            sUserStatus.Send(this.Connection);

            S_LOAD_ACHIEVEMENT_LIST sLoadAchievementList = new S_LOAD_ACHIEVEMENT_LIST(this.Connection.player);

            sLoadAchievementList.Send(this.Connection);

            S_UPDATE_ACHIEVEMENT_PROGRESS sUpdateAchievementProgress = new S_UPDATE_ACHIEVEMENT_PROGRESS(this.Connection.player);

            sUpdateAchievementProgress.Send(this.Connection);

            if (this.Connection.player.GM == 1)
            {
                S_ADMIN_GM_SKILL sAdminGmSkill = new S_ADMIN_GM_SKILL(0, 0);
                sAdminGmSkill.Send(this.Connection);

                S_CHANGE_RELATION sChangeRelation = new S_CHANGE_RELATION(this.Connection.player, 26);
                sChangeRelation.Send(this.Connection);
            }
        }