private void OnPlayerChangeMp(S_PLAYER_CHANGE_MP m) { if (!Game.IsMe(m.Target)) { return; } Player.MaxMP = m.MaxMP; Player.CurrentMP = m.CurrentMP; }
public static void HandlePlayerChangeMp(S_PLAYER_CHANGE_MP p) { SessionManager.SetPlayerMaxMp(p.Target, p.MaxMP); SessionManager.SetPlayerMp(p.Target, p.CurrentMP); }
public static void HandlePlayerChangeMP(S_PLAYER_CHANGE_MP p) { SessionManager.SetPlayerMP(p.target, p.currentMP); }