private void SelectAnimation() { StageZone currentStageZone = szMemory.GetCurrentStageZone(); if (currentStageZone == null) { playerStateManager.SwitchFromFP_ToSZ(stageZone); } else if (currentStageZone.isParentOf(stageZone)) { playerStateManager.SwitchFromSZ_ToSZ_DOWN(stageZone); } else if (stageZone.isParentOf(currentStageZone)) { } }
private void OnButtonClicked() { if (szMemory.GetCurrentStageZone().GetParent() == null) { playerStateManager.SwitchFromSZ_ToFP(); } else { playerStateManager.SwitchFromSZ_ToSZ_UP(); } gameObject.active = false; }