private void Start()
    {
        playerStateManager = PlayerStateManager.Instance;
        szMemory           = SZMemory.Instance;
        szController       = SZController.Instance;

        GetComponent <Button>().onClick.AddListener(OnButtonClicked);
    }
    private void Start()
    {
        fpsState = FPController.Instance;
        szState  = SZController.Instance;
        switcher = StateSwitcher.Instance;
        szMemory = SZMemory.Instance;

        if (Options.Instance.isFP_isFirst)
        {
            stateType = PlayerStateType.FirstPerson;
            fpsState.Unlock();
        }
        else
        {
            stateType = PlayerStateType.StageZone;
            szState.Unlock();
        }
    }
Exemple #3
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 private void Start()
 {
     stack        = new Stack <StackInfo>();
     szController = SZController.Instance;
 }
 private void Start()
 {
     inventory    = Inventory.Instance;
     szController = SZController.Instance;
 }
    private void Start()
    {
        szController = SZController.Instance;

        GetComponent <Button>().onClick.AddListener(OnButtonClicked);
    }
Exemple #6
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 private void Start()
 {
     fpsState = FPController.Instance;
     szState  = SZController.Instance;
 }
 private void Awake()
 {
     Instance = this;
 }