Exemple #1
0
 /* Lobby events handlers */
 void Lobby_OnRoomReadyEvent(SWRoomReadyEventData eventData)
 {
     Debug.Log("Room is ready: roomId= " + eventData.roomId);
     // Room is ready to join and its game servers have been assigned.
     ConnectToRoom();
 }
Exemple #2
0
 void OnRoomReadyEvent(SWRoomReadyEventData eventData)
 {
     ConnectToRoom();
 }