public static void ImportMSH()
    {
        string fileName = EditorUtility.OpenFilePanelWithFilters("Open Mesh File", "", new string[] { "SWBF2 Mesh File", "msh" });

        if (fileName == null || fileName.Length == 0)
        {
            return;
        }

        FileInfo file = new FileInfo(fileName);

        if (file.Exists)
        {
            GameObject msh = SWBF2Import.ImportMSH(file.FullName);

            if (msh != null)
            {
            }
            else
            {
                EditorUtility.DisplayDialog("Error", "Error while opening " + file.FullName, "ok");
            }
        }
        else
        {
            EditorUtility.DisplayDialog("Not found!", fileName + " could not be found!", "ok");
        }
    }