public void positioned_sound(float[] origin, edict_t ent, int channel, int soundinedex, float volume, float attenuation, float timeofs)
 {
     SV_SEND.SV_StartSound(origin, ent, channel, soundinedex, volume, attenuation, timeofs);
 }
 // special messages
 public void bprintf(int printlevel, string s)
 {
     SV_SEND.SV_BroadcastPrintf(printlevel, s);
 }
Exemple #3
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 public virtual void Multicast(float[] origin, int to)
 {
     SV_SEND.SV_Multicast(origin, to);
 }
 // player movement code common with client prediction
 // network messaging
 public void multicast(float[] origin, int to)
 {
     SV_SEND.SV_Multicast(origin, to);
 }
Exemple #5
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 public virtual void Bprintf(int printlevel, string s)
 {
     SV_SEND.SV_BroadcastPrintf(printlevel, s);
 }