public void positioned_sound(float[] origin, edict_t ent, int channel, int soundinedex, float volume, float attenuation, float timeofs) { SV_SEND.SV_StartSound(origin, ent, channel, soundinedex, volume, attenuation, timeofs); }
// special messages public void bprintf(int printlevel, string s) { SV_SEND.SV_BroadcastPrintf(printlevel, s); }
public virtual void Multicast(float[] origin, int to) { SV_SEND.SV_Multicast(origin, to); }
// player movement code common with client prediction // network messaging public void multicast(float[] origin, int to) { SV_SEND.SV_Multicast(origin, to); }
public virtual void Bprintf(int printlevel, string s) { SV_SEND.SV_BroadcastPrintf(printlevel, s); }