Exemple #1
0
 private static unsafe extern bool SVONFindPath(IntPtr volume,
                                                FloatVector startPos,
                                                FloatVector targetPos,
                                                float agentSize,
                                                out PathSafeHandle pathHandle,
                                                out SVONPathPoint *pathPoints,
                                                out int count);
Exemple #2
0
    private unsafe void DoFindPath(Vector3 start, Vector3 end, float agentSize,
                                   ref List <PathPoint> oPath)
    {
        SVONPathPoint *pathPoints  = null;
        int            pointsCount = 0;

        FloatVector startPos  = new FloatVector(start);
        FloatVector targetPos = new FloatVector(end);

        using (GenerateFindPathWrapper(volumeHandle, startPos, targetPos, agentSize,
                                       out pathPoints, out pointsCount))
        {
            SVONPathPoint *pPoint = pathPoints;
            for (int i = 0; i < pointsCount; ++i)
            {
                PathPoint ppt = new PathPoint
                {
                    layer      = pPoint->layer,
                    mortonCode = pPoint->mortonCode,
                    position   = pPoint->position.ToVector3()
                };
                oPath.Add(ppt);

                ++pPoint;
            }
        }
    }
Exemple #3
0
    private static unsafe PathSafeHandle GenerateFindPathWrapper(IntPtr volume,
                                                                 FloatVector startPos,
                                                                 FloatVector targetPos,
                                                                 float agentSize,
                                                                 out SVONPathPoint *pathPoints,
                                                                 out int count)
    {
        PathSafeHandle itemsHandle;

        if (!SVONFindPath(volume, startPos, targetPos, agentSize,
                          out itemsHandle,
                          out pathPoints,
                          out count))
        {
            Debug.Log($"Path was not found!");
        }
        return(itemsHandle);
    }