Reset() public méthode

public Reset ( ) : void
Résultat void
Exemple #1
0
    //-----
    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
		float r1, float r2,
		float angle, float width)
    {
        if ((int) width == 1)
        {
            RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                angle);
            return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        Vector2 _p1 = Vector2.zero;
        Vector2 _p2 = Vector2.zero;
        Vector2 _p3 = Vector2.zero;
        Vector2 _p4 = Vector2.zero;

        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = Vector2.zero;
        Vector2 _p6 = Vector2.zero;
        Vector2 _p7 = Vector2.zero;
        Vector2 _p8 = Vector2.zero;

        //-------
        _graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);

        //----------
        _graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);
    }
Exemple #2
0
    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
                            float r1, float r2,
                            float angle, float width)
    {
        if ((int)width == 1)
        {
            RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                        angle);
            return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        // TODO: IIRC, `Vector2.zero` is a p/invoke.  Would it be safe to chain assignments here?  Would it be more
        // TODO: performant?  What about just calling `new Vector2(0f, 0f)`?
        Vector2 _p1 = Vector2.zero;
        Vector2 _p2 = Vector2.zero;
        Vector2 _p3 = Vector2.zero;
        Vector2 _p4 = Vector2.zero;

        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = Vector2.zero;
        Vector2 _p6 = Vector2.zero;
        Vector2 _p7 = Vector2.zero;
        Vector2 _p8 = Vector2.zero;

        //-------
        _graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);


        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);

        //----------
        _graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);
    }
Exemple #3
0
    //-----
    public void RoundedRect(SVGPoint p1, SVGPoint p2, SVGPoint p3, SVGPoint p4, SVGPoint p5, SVGPoint p6, SVGPoint p7, SVGPoint p8, float r1, float r2,
  float angle, float width)
    {
        if((int)width == 1) {
          RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
          angle);
          return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        SVGPoint _p1 = new SVGPoint(0f, 0f);
        SVGPoint _p2 = new SVGPoint(0f, 0f);
        SVGPoint _p3 = new SVGPoint(0f, 0f);
        SVGPoint _p4 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        SVGPoint _p5 = new SVGPoint(0f, 0f);
        SVGPoint _p6 = new SVGPoint(0f, 0f);
        SVGPoint _p7 = new SVGPoint(0f, 0f);
        SVGPoint _p8 = new SVGPoint(0f, 0f);

        //-------
        this._graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);

        //----------
        this._graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);
    }
    //-----
    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2,
                            float angle, float width)
    {
        if ((int)width == 1)
        {
            RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                        angle);
            return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        Vector2 _p1 = new Vector2(0f, 0f);
        Vector2 _p2 = new Vector2(0f, 0f);
        Vector2 _p3 = new Vector2(0f, 0f);
        Vector2 _p4 = new Vector2(0f, 0f);

        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = new Vector2(0f, 0f);
        Vector2 _p6 = new Vector2(0f, 0f);
        Vector2 _p7 = new Vector2(0f, 0f);
        Vector2 _p8 = new Vector2(0f, 0f);

        //-------
        this._graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);


        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);

        //----------
        this._graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);
    }
Exemple #5
0
    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
                          float r1, float r2,
                          float angle, float width)
    {
        if((int)width == 1) {
          RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                  angle);
          return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        // TODO: IIRC, `Vector2.zero` is a p/invoke.  Would it be safe to chain assignments here?  Would it be more
        // TODO: performant?  What about just calling `new Vector2(0f, 0f)`?
        Vector2 _p1 = Vector2.zero;
        Vector2 _p2 = Vector2.zero;
        Vector2 _p3 = Vector2.zero;
        Vector2 _p4 = Vector2.zero;

        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = Vector2.zero;
        Vector2 _p6 = Vector2.zero;
        Vector2 _p7 = Vector2.zero;
        Vector2 _p8 = Vector2.zero;

        //-------
        _graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);

        //----------
        _graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);
    }