void ImportSVG(string file) { SVG svg = new SVG(file); originalPoints.Clear(); imported = svg.CreateSplineComputers(Vector3.zero, Quaternion.identity); if (imported.Count == 0) { return; } importedParent = new GameObject(svg.name); foreach (SplineComputer comp in imported) { comp.transform.parent = importedParent.transform; } #if UNITY_2019_1_OR_NEWER SceneView.duringSceneGui += OnScene; #else SceneView.onSceneGUIDelegate += OnScene; #endif GetImportedPoints(); ApplyPoints(); promptSave = true; }