internal void Pack(Model model, SU.EntitiesRef entitiesRef) { CompDef componentDefinition = model.components[ComponentName]; // We might be making a forward reference, so guarantee // that the ComponentDefinition has a SketchUp pointer. componentDefinition.GuaranteeReference(); SU.ComponentDefinitionRef componentDefinitionRef = componentDefinition.componentDefinitionRef; SU.ComponentInstanceRef componentInstanceRef = new SU.ComponentInstanceRef(); SU.ComponentDefinitionCreateInstance( componentDefinitionRef, componentInstanceRef); SU.EntitiesAddInstance( entitiesRef, componentInstanceRef, null); SU.ComponentInstanceSetName( componentInstanceRef, InstanceName); SU.ComponentInstanceSetTransform( componentInstanceRef, Transform.SUTransformation); if (MaterialName != null) { Material material = null; try { material = model.materials[MaterialName]; } catch (Exception e) { string msg = "\nCould not find a material named " + MaterialName; throw new Exception(e.Message + msg); } SU.DrawingElementRef drawingElementRef = SU.ComponentInstanceToDrawingElement(componentInstanceRef); SU.DrawingElementSetMaterial( drawingElementRef, material.suMaterialRef); } }
void AddBlade( int n, SU.ComponentDefinitionRef parent, SU.ComponentDefinitionRef child, double twist, double spin) { // Instance the child. SU.ComponentInstanceRef ci = new SU.ComponentInstanceRef(); SU.ComponentDefinitionCreateInstance(child, ci); // Set its transform. SU.Transformation twistTrans = new SU.Transformation(); SU.TransformationRotation( ref twistTrans, new SU.Point3D { x = 0, y = 0, z = 0 }, new SU.Vector3D { x = 0, y = 0, z = 1 }, twist); SU.Transformation spinTrans = new SU.Transformation(); SU.TransformationRotation( ref spinTrans, new SU.Point3D { x = 0, y = 0, z = 0 }, new SU.Vector3D { x = 0, y = 1, z = 0 }, spin); SU.Transformation trans = new SU.Transformation(); SU.TransformationMultiply(ref spinTrans, ref twistTrans, ref trans); SU.ComponentInstanceSetTransform(ci, trans); SU.ComponentInstanceSetName(ci, $"Blade #{n}"); SU.EntitiesRef parentEnts = new SU.EntitiesRef(); SU.ComponentDefinitionGetEntities(parent, parentEnts); SU.EntitiesAddInstance(parentEnts, ci, null); }
public override void Run(string path) { SU.EntitiesRef entities = SUHelper.Initialize(); SU.GeometryInputRef geometry = new SU.GeometryInputRef(); SU.GeometryInputCreate(geometry); foreach (SU.Point3D p in parentPoints) { SU.Point3D pc = p; pc.x *= SU.MetersToInches; pc.y *= SU.MetersToInches; pc.z *= SU.MetersToInches; SU.GeometryInputAddVertex(geometry, pc); } SU.LoopInputRef loop = new SU.LoopInputRef(); SU.LoopInputCreate(loop); SU.LoopInputAddVertexIndex(loop, 0); SU.LoopInputAddVertexIndex(loop, 1); SU.LoopInputAddVertexIndex(loop, 2); SU.LoopInputAddVertexIndex(loop, 3); long faceIndex; SU.GeometryInputAddFace(geometry, loop, out faceIndex); SU.EntitiesFill(entities, geometry, false); // Now the child. SU.ComponentDefinitionRef cd = new SU.ComponentDefinitionRef(); SU.ComponentDefinitionCreate(cd); // Add CD to the model.) SU.ComponentDefinitionRef[] defs = new SU.ComponentDefinitionRef[1]; defs[0] = cd; // You leave this out and SketchUp will add the definitions to the model // itself when it opens the model. But it will prompt you on close to save // the "changes" it thinks that adding the definitions made. SUHelper.ModelAddComponentDefinitions(defs); // Get the CD's Entities. SU.EntitiesRef cdEnts = new SU.EntitiesRef(); SU.ComponentDefinitionGetEntities(cd, cdEnts); // Define a Geometry for the CD. geometry = new SU.GeometryInputRef(); SU.GeometryInputCreate(geometry); foreach (SU.Point3D p in childPoints) { SU.Point3D pc = p; pc.x *= SU.MetersToInches; pc.y *= SU.MetersToInches; pc.z *= SU.MetersToInches; SU.GeometryInputAddVertex(geometry, pc); } loop = new SU.LoopInputRef(); SU.LoopInputCreate(loop); SU.LoopInputAddVertexIndex(loop, 0); SU.LoopInputAddVertexIndex(loop, 1); SU.LoopInputAddVertexIndex(loop, 2); SU.LoopInputAddVertexIndex(loop, 3); SU.GeometryInputAddFace(geometry, loop, out faceIndex); // Fill the CD's Entities with the Geometry. SU.EntitiesFill(cdEnts, geometry, true); SU.ComponentDefinitionSetName(cd, "Quad in XY"); SU.ComponentDefinitionSetDescription(cd, "A flat square with normal on positive Z"); // Create an instance of the CD. SU.ComponentInstanceRef ci = new SU.ComponentInstanceRef(); SU.ComponentDefinitionCreateInstance(cd, ci); SU.ComponentInstanceSetName(ci, "Child Quad"); SU.EntitiesAddInstance(entities, ci, null); SUHelper.Finalize(path + @"\TwoQuadsParentChild.skp"); }